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- May 1, 2006
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I was thinking that to control beam spamming and to make the game more competitive and more difficult is to have stamina draining on all attacks..
i know its been implemented but i mean to a more extreme level... say
you fire a kamehameha at 1000 stamina, the attack itself would cause a 500 stamina loss, thus not enabling you to fire another one until you reach at least 800 or 850 stamina once more. It would cost 500 stamina regardless of how much you charged it, after all thats what the ki bar is for.
A big attack like final flash would cause 800 stamina drain, leaving vegeta tired just like when he fired it against cell, this way he can still fire ki blast and still remain on foot, though tired and more vulnerable to other attacks.
well you get my point..
any opinions?
i know its been implemented but i mean to a more extreme level... say
you fire a kamehameha at 1000 stamina, the attack itself would cause a 500 stamina loss, thus not enabling you to fire another one until you reach at least 800 or 850 stamina once more. It would cost 500 stamina regardless of how much you charged it, after all thats what the ki bar is for.
A big attack like final flash would cause 800 stamina drain, leaving vegeta tired just like when he fired it against cell, this way he can still fire ki blast and still remain on foot, though tired and more vulnerable to other attacks.
well you get my point..
any opinions?