ssj3 goku

New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
well here are the screenshots of how it looks ingame. As you can see from the pictures, the pants kinda weird out somehwere near the waist area.

I just scaled the model a little bit, the pants deform a little bit better, but now the arms kinda weird out near the wrist when doing spirit bomb.

 
New Member
Joined
Feb 25, 2004
Messages
48
Best answers
0
(edited out quote)

O_O wow, that looks pretty darn good man. Very nice job. I can't wait till you release it for us ESF'ers (I know i'll be putting it the ssjgoku folder when it comes out). Again, nice job. Me likes teh model :laff: .
 
New Member
Joined
Feb 18, 2004
Messages
183
Best answers
0
-.- don't quote pics plz
majin...... great work there..... u've improved VERY MUCH since that last goku u did
but how come the arm goes "into" the hair in one of the pics?
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
its because the skeleton probably doesnt support ALL of the hair moving, and thus, if the hair doesnt move and the body does, ull get clipping errors :)
 
New Member
💻 Oldtimer
Joined
Nov 1, 2002
Messages
1,496
Best answers
0
MajinZgohan aka LunarWolfX, the model came out ok. There are some not needed polys, no realy joints in the knees, but its a ok model. The skin is horrid. It looks nothing like goku.
 
New Member
Joined
Sep 8, 2003
Messages
635
Best answers
0
the joints seem to deform pretty bad like in the knees, and the wrists like you mentioned, but you did the hair pretty damn good sure stands out alot ingame
 
New Member
Joined
Nov 24, 2002
Messages
598
Best answers
0
CrackerJack said:
MajinZgohan aka LunarWolfX, the model came out ok. There are some not needed polys, no realy joints in the knees, but its a ok model. The skin is horrid. It looks nothing like goku.
Well the skin could definately use work but it does look something like Goku, hehe I can at least tell its supposed to be him, but otherwise the hair and such are modeled well.
 
New Member
💻 Oldtimer
Joined
Nov 1, 2002
Messages
1,496
Best answers
0
The hair is just cylinders. You can tell. Just by looking at it you can tell there are holes.

I can make a 100 poly face with a moveable mouth, its simple, you dont need like 300 polys.

And facial expressions? God....
 

DiZ

New Member
Joined
May 29, 2004
Messages
161
Best answers
0
the face are way 2 fat
the hair is preety good
right arm .
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
erm I did the hair poly by poly and duplicated them. Infact the whole front part is polybypoly, I started duplicating once I got down to the thicker hair.

btw, may you point out where the holes are? me=needtofix()
 
New Member
Joined
May 24, 2004
Messages
105
Best answers
0
legs seem a lil wierd in game maybe to long? i donno maybe its just me
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
hate to be the guy that revivs a dead thread, but I'm just gonna release this model, no point in keeping it around, I don't feel like working on it anymore. I've lost all interest in making dbz characters. It's all about naruto for me now.

http://esf-ta.com/goku.zip

I'll upload it to esf world later.
 
New Member
💻 Oldtimer
Joined
Nov 29, 2002
Messages
2,343
Best answers
0
u just noticed that the higer level of the pants look abit thin,imean the pants arnt baggy enough
 
New Member
Joined
Aug 11, 2003
Messages
235
Best answers
0
that models one hundred billon thumbs up dude awesome boomtastic i love it!!!!!
 
New Member
Joined
Apr 12, 2003
Messages
455
Best answers
0
This model is good, but its either not fitting the skeleton right, or something else, i dunno. Its doing what Smo's Goku models did, the legs come together when u run and jump, and they glitch. Not a big deal, just lettin u know.
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
well if you would like to fix it, feel free to do it, cause I have no interest in fixing this up anymore
 

Users who are viewing this thread

Top Bottom