Spiritbomb idea

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spirt bombs power shouldnt be the same in all maps. try to imagine this thing :notice: you are playing destroyede namek map.theres nothing to spare ki with you.but you still can make a spirit bomb the same powerfull like in others maps with alot grass , trees ant other things.in maps there should be some thing to define power of spirit bomb o smth.

what do ya think ?
 
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cannot in maps be such a thinkg ki likethere are senzu beans , that ki things should recover after some times.when you trying to create spirit bomb you are actually colecting that ki things.is this posible in esf?=]
 
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tis a good idea but i thnk the spirit bomb is great the way it is, id rather give the esf team suggestions on something to improve the game on then with somethin like dis
 
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its ok idea
but u need to think of the coding and effort they would need to put in for such a little detail
plus different animations n stuff for the charging or it
 
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I think it should depend on something, but not on the map. It should depend on other fighters. PL of other fighters and number of other fighters. More power in a person, more power can be drawn from their spirit.
 
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its just not pratical, the sb is powerfull enuf as it is
if u wanna do a weaker sb then do secondary fire
its impossible to make the game exactly how the cartoon is, bcos the cartoon itself is all over the place
 
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Basicly I don't think it matters but if it does it should depend on the width of the map.
 
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It would be neat but not very practical.
 

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