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- May 21, 2004
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My idea may seem a little far fetched at first, but consider it very general. I'm hoping someone else can carve my idea into something more reasonable if it isn't already. :]
While Goku is summoning a Spirit Bomb, he's left still and, as we all know, very vulnerable. I was wondering if two things could be done to slightly compensate this:
- Goku had an added bonus of 25% (or less) damage resistance. In the Buu Saga, Goku took maybe 3 or 4 ki shots from Kid Buu.
- Goku won't go flying if hit by a basic melee attack. He'll take damage (appropriate towards the damage resistance), but he'll still stand there and be able to concentrate.
Also, while I'm at it, I was wondering if the maximum size of the Spriit Bomb could be increased. I think the max it can go now should be say, half of what it should be able to go to in ESF 1.3. I'd like to see it have the potential of becoming much bigger and much much slower (Assuming player speed = 100, the spirit bomb speed at such a huge size could be 20), making it more intimidating.
While Goku is summoning a Spirit Bomb, he's left still and, as we all know, very vulnerable. I was wondering if two things could be done to slightly compensate this:
- Goku had an added bonus of 25% (or less) damage resistance. In the Buu Saga, Goku took maybe 3 or 4 ki shots from Kid Buu.
- Goku won't go flying if hit by a basic melee attack. He'll take damage (appropriate towards the damage resistance), but he'll still stand there and be able to concentrate.
Also, while I'm at it, I was wondering if the maximum size of the Spriit Bomb could be increased. I think the max it can go now should be say, half of what it should be able to go to in ESF 1.3. I'd like to see it have the potential of becoming much bigger and much much slower (Assuming player speed = 100, the spirit bomb speed at such a huge size could be 20), making it more intimidating.