As far as i know the SB's power and explosion is already based on the server average powerlevel..
Perhaps it would be nice to base it's power on the PL gap between the player with the most PL and the one with the least.. (or perhaps that of the server nr2)
That way, if there is one player who is much more powerfull than the rest of the server, even he would have trouble blocking a spiritbomb..
Right now a SB often isn't a real threat as it is so big you can easily teleport in front of it and blockstruggle it away when you are server nr 1)
This way it would make the SB an attack that you should ALWAYS watch out for, and perhaps make it more :notice:rewarding, cuz right now i don't wanna put the effort in (attempting to :S ) charging the whole thing without getting killed, and watch my enemy easily teleporting past it or throw it back at me..
I think this way it would make the Spirit bomb more like in the series because let's face it, some of the most powerfull enemies in DBZ got killed by (or at least had a VERY hard time dealing with) the SB.
It would perhaps also make it worth trying to somehow defend somebody that is charging one, to take out a very strong opponent..
I'm not saying the max size of the explosion should be larger, that would only cause noobs and lamers to whipe out a map with a SB from a sneaky corner..
Just increase the damage it does a bit and make it much harder to struggle.. (even with another formula then i suggested if neccecary..)
Perhaps it would be nice to base it's power on the PL gap between the player with the most PL and the one with the least.. (or perhaps that of the server nr2)
That way, if there is one player who is much more powerfull than the rest of the server, even he would have trouble blocking a spiritbomb..
Right now a SB often isn't a real threat as it is so big you can easily teleport in front of it and blockstruggle it away when you are server nr 1)
This way it would make the SB an attack that you should ALWAYS watch out for, and perhaps make it more :notice:rewarding, cuz right now i don't wanna put the effort in (attempting to :S ) charging the whole thing without getting killed, and watch my enemy easily teleporting past it or throw it back at me..
I think this way it would make the Spirit bomb more like in the series because let's face it, some of the most powerfull enemies in DBZ got killed by (or at least had a VERY hard time dealing with) the SB.
It would perhaps also make it worth trying to somehow defend somebody that is charging one, to take out a very strong opponent..
I'm not saying the max size of the explosion should be larger, that would only cause noobs and lamers to whipe out a map with a SB from a sneaky corner..
Just increase the damage it does a bit and make it much harder to struggle.. (even with another formula then i suggested if neccecary..)