The Brain Freezer
✔️ HL Verified
💻 Oldtimer
- Joined
- Sep 9, 2007
- Messages
- 1,374
- Best answers
- 0
I still think that SB could be guided "with about the same accuracy as frieza disc"
As I see it, it should only go a straight path. Nothing can change the path of a Spirit bomb unless knocked back.No guidance but it has slight homing. Like all ball attacks ^^
Agreed!As I see it, it should only go a straight path. Nothing can change the path of a Spirit bomb unless knocked back.
Well ESF comes up with there own maps right.Well the problem there is that dust is an overall effect. Its not map specific.
So for a WIP i think its good, it needs some changes, but its true that its hard to find the right color to suit all maps at once :s
You didnt read my second reply now did you ^^Well ESF comes up with there own maps right.
As for the dust maybe there is a way to code it.
When you play XXXXX map then you get that colour dust.
Like in a desert you got light brown dust.
And in a city more grey dust.
It could be possible.
No I didnt read it my bad.You didnt read my second reply now did you ^^
We could make it so that the mapper can specify what dust he wants used in the map within the XML file for that map. Since there quite a number of things allready specified in there and in the future there will be more.
Ofcourse that would pose the question. Would mappers actually be using a single function of the XML files.