sphere mapped texture

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hm
i wanna compile a model with one texture is set on "sphere map"
but at the model itself the texture is all normal...
what do i got to change to get an spere mapped texture also in the finished .mdl?
 
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notthing just apply the sphere map to it and the texture and have fun by compiling it :O

btw. befor the mods will tell you this: *pppsst**cough* your sig*cough*is to big*cough*KB*cough**Psst*
 
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Tryforce said:
notthing just apply the sphere map to it and the texture and have fun by compiling it :O

btw. befor the mods will tell you this: *pppsst**cough* your sig*cough*is to big*cough*KB*cough**Psst*
i tried it once but az zhe modelviewer the texture was not spered?
btw it's not too big =)
 
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★ Black Lounger ★
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half life, nor HLMV support sphere mapped textures.

you can add the chrome flag to it, (i belive you can do this by simply adding the word chrome to the texture's filename)
it doesnt work exactly the same way, but its as close as your going to get
 

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