My suggestion is quite simple..
ESF as it is now is too slow.. or at least it looks too slow..
I suggest speeding certain animations up a bit by adding more of em, wich IMO would make it look a whole lot better.. bear with me..
For example the prepunch.. double the amount of punches dealt in the same timeframe.. it would make it look a whole lot faster, and would make the fight look a bit more furious.. right now its like.. "punch....punch.. punch.. *puff, sigh*.. punch... done. :S
Instead of 5 punches being dealt, (for example) make it 10 punches..
(perhaps even throw in a couple of kicks for variety..)
Advanced melee animations could be sped up as well..
Since everybody seems to be complaining about how advanced melee is too slow, why not make a green arrow punch show an animation of 2 fast punches being done..?? Same for heavier attacks like a blue arrow..
This way, the system and code itself would not have to be changed at all, but thing would seem a lot faster, and the whole thing would be more DBZ'ish.. :laff:
ESF as it is now is too slow.. or at least it looks too slow..
I suggest speeding certain animations up a bit by adding more of em, wich IMO would make it look a whole lot better.. bear with me..
For example the prepunch.. double the amount of punches dealt in the same timeframe.. it would make it look a whole lot faster, and would make the fight look a bit more furious.. right now its like.. "punch....punch.. punch.. *puff, sigh*.. punch... done. :S
Instead of 5 punches being dealt, (for example) make it 10 punches..
(perhaps even throw in a couple of kicks for variety..)
Advanced melee animations could be sped up as well..
Since everybody seems to be complaining about how advanced melee is too slow, why not make a green arrow punch show an animation of 2 fast punches being done..?? Same for heavier attacks like a blue arrow..
This way, the system and code itself would not have to be changed at all, but thing would seem a lot faster, and the whole thing would be more DBZ'ish.. :laff: