Lost in space
💻 Oldtimer
its been quite a while from me but ive got one
alot of what i see on the show is the beams being over powered only in certain conditions
i think that recreating the conditions from the show should add power to your attacks, or maybe not power, the ability to overpower your attacks by charging past the limit meter. of course for something like this there'd have to be a penalty like doing damage to yourself or stunning yourself for a short time.
heres the conditions, keep in mind i cant remember all of the attacks from the show so speak up if i get one wrong.
Khh: i always see goku on the ground and its only then when i see him overpower his beam, therefore i think on the ground he should be able to start overpowering it. the same graphics come up as when your recharging for its animation.
Spirit bomb: goes to Super spirit bomb in overpowered state, only on the ground which kind of balances it out
kame torpedos: underwater of course, only it doesnt over power instead it camouflages with the water and moves faster
final flash: in the air, in its overpowered state lighting starts forming around the ball
finish buster: when your pointing up, while on the ground, at more than a 45 degree angle you can overpower your blast
right now i have to go ill finish this up later but tell me if its an alright idea, i still have to go over drawbacks of over powering and ****
alot of what i see on the show is the beams being over powered only in certain conditions
i think that recreating the conditions from the show should add power to your attacks, or maybe not power, the ability to overpower your attacks by charging past the limit meter. of course for something like this there'd have to be a penalty like doing damage to yourself or stunning yourself for a short time.
heres the conditions, keep in mind i cant remember all of the attacks from the show so speak up if i get one wrong.
Khh: i always see goku on the ground and its only then when i see him overpower his beam, therefore i think on the ground he should be able to start overpowering it. the same graphics come up as when your recharging for its animation.
Spirit bomb: goes to Super spirit bomb in overpowered state, only on the ground which kind of balances it out
kame torpedos: underwater of course, only it doesnt over power instead it camouflages with the water and moves faster
final flash: in the air, in its overpowered state lighting starts forming around the ball
finish buster: when your pointing up, while on the ground, at more than a 45 degree angle you can overpower your blast
right now i have to go ill finish this up later but tell me if its an alright idea, i still have to go over drawbacks of over powering and ****