Sounds help

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I want to replace a sound for the finishingbuster. But for some reason it doesnt work.
Again this is ecx but I am doing it right but there is no sound.

The question is what are the commands for the finishing buster?

finishingbuster_charge
finishingbuster

This is what I have for the sounds commands.
This is my code.

{
"*/finishingbuster.wav",
"ecx-xp_tien/tribeam2.wav",
"ecx-xp_tien/tribeam2.wav"
},

{
"*/finishingbuster_charge.wav",
"ecx-xp_tien/tribeam1.wav",
"ecx-xp_tien/tribeam1.wav"
},

Did the samething with bigbang and that worked very good.
Bigbang_charge
Bigbang

But the finisingbuster is a no go.
 
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if you have done it for bigbang why do you doubt it won't work then?
i would question the .wav file of the fb first...
it has to be a specific format of wav... don't know wich one anymore long time ago that i made sounds for esf -_-

but try to rename the bb sound to finishingbuster.wav and try if it works.
if it does then there is something wrong with the sound file and not with the code :p

btw i can't code...
 
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Well your theory is pretty good hehehehe.
But this is a sound file from the original ECX.
I only redo Tien and changed the Tribeam a bit. But I use the same sound files as in ecx.
So that would be good.

And there is not really wrong with the code eighter but its the weapon command that I am not sure off. Like I said Bigbang works and the finishingbuster didnt work so thats why I came here maybe 1 of the esf coders can help me out with this one.
 
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I think one of the coders can help you out with this small issue. They just haven't seen this thread yet. I've notified Raven about this thread :)
 
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this is the mod.sound.core from kid trunks:


the overwrites are:

buster_charge.wav and buster.wav

PHP:
new MOD_SOUND_CORE[][][] =
{


	{
		"*/f_dance.wav",
		"ecx.trunks-kid/f_dance.wav",
		"ecx.trunks-kid/f_dance.wav"
	},
	
	{
		"*/buster_charge.wav",
		"",
		""
	},
	{
		"*/buster.wav",
		"ecx.trunks-kid/w_finishbuster.wav",
		"ecx.trunks-kid/w_finishbuster.wav"
	},

	// << Pain >>
	{
		"*/pain1.wav",
		"ecx.trunks-kid/p_pain1.wav",
		"ecx.trunks-kid/p_pain1.wav"
	},
	{
		"*/pain2.wav",
		"ecx.trunks-kid/p_pain2.wav",
		"ecx.trunks-kid/p_pain2.wav"
	},
	{
		"*/pain3.wav",
		"ecx.trunks-kid/p_pain3.wav",
		"ecx.trunks-kid/p_pain3.wav"
	},

	{
		"*/pain4.wav",
		"ecx.trunks-kid/p_pain4.wav",
		"ecx.trunks-kid/p_pain4.wav"
	},
	// << Death >>
	{
		"*/death.wav",
		"ecx.trunks-kid/p_death.wav",
		"ecx.trunks-kid/p_death.wav"
	}
};
 

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