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http://www.thelostworlds.net/SR1-ModelEx.HTML
I rememembered some guy from here (I think it was an admin/moderator) once made a Raziel model use with a Star Wars game, so I thought the people here might also be interested in a device I've built that to export the Soul Reaver 1 models as .x files. It does get the texture mapping data and allows some other options but there's a lot of things I'm still learning such as keyframes and animations. Still, I thought I might see what people here thought of what what I've done or new features I could add etc. And maybe someone would know a bit about creating frame heirarchys as opposed to just loading them. The version on tlw is 0.4 beta, but I'm upto version 0.7 which does some more stuff and has a lot less bugs. That should show up as soon as Ben who's site it is gets change to update it.
BTW, you need some of Ben's devices to get the files that ModelEx interprets and you need to load the texture file seperatly, although ModelEx will let you know which one you need assuming version 0.4 had the function that does that. Version 0.7 will request the texture file though when he puts that up for download.
I rememembered some guy from here (I think it was an admin/moderator) once made a Raziel model use with a Star Wars game, so I thought the people here might also be interested in a device I've built that to export the Soul Reaver 1 models as .x files. It does get the texture mapping data and allows some other options but there's a lot of things I'm still learning such as keyframes and animations. Still, I thought I might see what people here thought of what what I've done or new features I could add etc. And maybe someone would know a bit about creating frame heirarchys as opposed to just loading them. The version on tlw is 0.4 beta, but I'm upto version 0.7 which does some more stuff and has a lot less bugs. That should show up as soon as Ben who's site it is gets change to update it.
BTW, you need some of Ben's devices to get the files that ModelEx interprets and you need to load the texture file seperatly, although ModelEx will let you know which one you need assuming version 0.4 had the function that does that. Version 0.7 will request the texture file though when he puts that up for download.