When you talk about 3 Dimensional Sonic games, you're talking about the mediocre Sonic Adventure, and the garbage remake that we called Sonic The Hedgehog. The first thing that comes to mind is, (horrible platforming), (bottomless pits), (repetitive missions), (poor voice acting), and absurd deaths like, Sonic not being able to swim.
Sonic Unleashed fixes none of these errors, it's your same old abomination of a Sonic game, I am sad to say. I am not sure if the Wii, Xbox 360, and PS3 versions are that much different, but this game is a failure. Some monstrosity of a being called Dark Gaia is destructing the planet. Along with the planet being discombobulated, you yourself, now has the ability to transform into a Wolf. The only thing this does is bring more frustration into the game. Except that these "WereHog" missions seem to be extremely lengthy, tedious, and problematic. More of these WereHog missions are done, than the actual Sonic missions.
What the flop? Why do these new Sonic games always involve 20% super fast speed Sonic stages, and 80%, broken missions that have nothing to do with how the 2D classics played? So, throughout the entire game, you scan the globe, and there are cities for you to check out. In each city, there are locations, where, you can interact with other people. The dialogue is completely pointless, but talking to others is necessary to opening the "Shrine" in each city. In these "Shrine" places, there are doors, more importantly, three doors, (Moon), (Sun), and (Star).
The Moon door is comprised of WereHog missions only, the Sun door comprises of the desirable Sonic missions, and the Star door yields boss battles for that particular city. Each time you complete either a Sun mission, or a Moon mission, you gain a Sun or Moon medal, (each medal is gained from doing the opposite mission), so there's this unwarranted process, of playing these button mashing massacre WereHog missions, just to gain enough Sun medals, to open the Sun door, in that respected shrine.
Each WereHog mission contains about 3-5 different stages, they are long and drawn out, filled with broken platforming mechanics, mindless button mashing, repetitive battle music and monsters. No matter if you are Sonic or WereHog, you will always have three lives, and that's it. Collecting rings doesn't grant you extra men, collecting rings as the WereHog only restores your health, and as Sonic, it increases your boost meter, allowing you to use a boost while running. Why are these missions here? Once again the main reason why people like to play Sonic games, is because of the loop-de-loops, with the rings and the blasting through everything and running super fast and whatnot. Why is there a sorry excuse for a platformer in this game? Did they think that without it, the game wouldn't be as lengthy? I finished this game in a weekend.
The game requires you to complete one stage three different times. The first is a, (reach the goal), mission, the second, (collect so and so amount of rings), the third, (Time Attack). Why is Time Attack required for you to move on to the next stage? There are under 10 stages to play with as Sonic, and over 10 to play with as the WereHog. The Sonic stages end as soon as they begin, ending in an average of 3 minutes, while the gratuitous WereHog missions can be expansive, ranging from 7-10 minutes.
The game's autosave function is completely annoying, it saves after EVERYTHING, there are too many bottomless pits, Sonic can't swim, but other than that, the Sonic missions are very enjoyable. They just get old fast. Sooner or later, it won't be fun, it'll just be a chore. It was my motive to finish this garbage. The final Boss was a combination of all things wrong with the game put into one fight, you'll have to deal with the problems of the game, and still sustain the annoying Boss battle. Don't purchase this, it's a decent rent, but except yourself to be laying down the controller in disappointment. I hate Sonic Team, and I hate Sega, because they fail.