sonic unleashed

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surpisingly enough, not a bad game. although my love of sonic leaves me biased.

i got it just today. starts off slow, then it gets really immersive about an hour in.

i love the old sonic feel it has, especially at the side scrolling parts.

all in all, its a better game than i'd hoped for. alot of sonic speed, and the werehog form is sweet as ****.
 
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What version of the game are you playing?
 
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Obviously not the one the rest of the world is playing, as everybody seems to hate it (especially the Werehog-parts)
 
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ps2

and i already told you i'm biased.

i'll love any sonic game, good or bad. generally, though, the daytime "sonic" levels are really cool to play. alot of speed and the graphics are amazing

but, the werehog levels are kinda sad to play through. they are just kinda boring.
 
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i had it for the 360 about 4 weeks ago, argueably one of the better games i've brought this year, lasted me longer than fable II and GOWII combined anyway.

Now, i'll say for a start that the daytime "normal" sonic stages are bloody brilliant and easily the fastest and most fun sonic to date. the way they amalgamated a side-scroller with a 3rd person head-on runner interchanging about 10 times a mission was flawless and beyond my expectations by a large magin. the actual speed of the game now is insane yet easy to control, especially when you "level up" your speed to max. Replay value is there alot more than previous versions, as theres dozens of alternate routes to take as well as collectables and leveling up your attributes, dont forget the fact you buy stuff with rings, i'd replayed every mission about 6 times or so before moving on. Also, the music is amazing and suits the levels brilliantly, it just feels so sonicish!

Another thing i found great is the LACK of characters in the game. From my main playthrough theres only sonic, tails, robotnik and amy. Now when you look at the previous sonic games there absolutly drowning in pointless characters that serve no real purpose to both the storyline or the game as a whole.

To me, theres two painful things that really devestate this game. firstly is the flipping sidekick thing glued to your side all the way through with no purpose beyond bantering on about his hunger with a voice like nails down a blackboard. secondly and more obviously is the whole warehog concept, it stinks.

I mean, why is it there? if i wanted a fighter buttonsmasher i'd go buy one of the hundreds of titles flooding the market. its sad really, because the actual system for the warehog stuff is actually damn well polished by todays standards, if they only put all that focus into more "daytime" sonic content you'd have had a brilliant game.

In a nutshell, its a brilliant game that had alot of potential to revive the series, but failed conceptually before it even started. Considering you can buy it cut-price now, its worth the purchase as it'll give you your moneys worth in playtime.

Oh, and chillidogs are back as his snack!
 
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I wrote a review on the PS2 version over at Retroware TV.

http://www.retrowaretv.com/home/RetrowareTVNationBlog/tabid/123/EntryID/221/Default.aspx

When you talk about 3 Dimensional Sonic games, you're talking about the mediocre Sonic Adventure, and the garbage remake that we called Sonic The Hedgehog. The first thing that comes to mind is, (horrible platforming), (bottomless pits), (repetitive missions), (poor voice acting), and absurd deaths like, Sonic not being able to swim.

Sonic Unleashed fixes none of these errors, it's your same old abomination of a Sonic game, I am sad to say. I am not sure if the Wii, Xbox 360, and PS3 versions are that much different, but this game is a failure. Some monstrosity of a being called Dark Gaia is destructing the planet. Along with the planet being discombobulated, you yourself, now has the ability to transform into a Wolf. The only thing this does is bring more frustration into the game. Except that these "WereHog" missions seem to be extremely lengthy, tedious, and problematic. More of these WereHog missions are done, than the actual Sonic missions.

What the flop? Why do these new Sonic games always involve 20% super fast speed Sonic stages, and 80%, broken missions that have nothing to do with how the 2D classics played? So, throughout the entire game, you scan the globe, and there are cities for you to check out. In each city, there are locations, where, you can interact with other people. The dialogue is completely pointless, but talking to others is necessary to opening the "Shrine" in each city. In these "Shrine" places, there are doors, more importantly, three doors, (Moon), (Sun), and (Star).

The Moon door is comprised of WereHog missions only, the Sun door comprises of the desirable Sonic missions, and the Star door yields boss battles for that particular city. Each time you complete either a Sun mission, or a Moon mission, you gain a Sun or Moon medal, (each medal is gained from doing the opposite mission), so there's this unwarranted process, of playing these button mashing massacre WereHog missions, just to gain enough Sun medals, to open the Sun door, in that respected shrine.

Each WereHog mission contains about 3-5 different stages, they are long and drawn out, filled with broken platforming mechanics, mindless button mashing, repetitive battle music and monsters. No matter if you are Sonic or WereHog, you will always have three lives, and that's it. Collecting rings doesn't grant you extra men, collecting rings as the WereHog only restores your health, and as Sonic, it increases your boost meter, allowing you to use a boost while running. Why are these missions here? Once again the main reason why people like to play Sonic games, is because of the loop-de-loops, with the rings and the blasting through everything and running super fast and whatnot. Why is there a sorry excuse for a platformer in this game? Did they think that without it, the game wouldn't be as lengthy? I finished this game in a weekend.

The game requires you to complete one stage three different times. The first is a, (reach the goal), mission, the second, (collect so and so amount of rings), the third, (Time Attack). Why is Time Attack required for you to move on to the next stage? There are under 10 stages to play with as Sonic, and over 10 to play with as the WereHog. The Sonic stages end as soon as they begin, ending in an average of 3 minutes, while the gratuitous WereHog missions can be expansive, ranging from 7-10 minutes.

The game's autosave function is completely annoying, it saves after EVERYTHING, there are too many bottomless pits, Sonic can't swim, but other than that, the Sonic missions are very enjoyable. They just get old fast. Sooner or later, it won't be fun, it'll just be a chore. It was my motive to finish this garbage. The final Boss was a combination of all things wrong with the game put into one fight, you'll have to deal with the problems of the game, and still sustain the annoying Boss battle. Don't purchase this, it's a decent rent, but except yourself to be laying down the controller in disappointment. I hate Sonic Team, and I hate Sega, because they fail.
 

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