Hey everyone,
I've not seen this section so silent in a long time, So I thought I would post some work of mine. I welcome all comments about how I can improve so feel free to help me out (been a while since I posted some of my work).
I'm trying to improve as much as I can over summer as I will be going back to Uni as a 2nd year Computer games Modelling and Animation student working on the Unreal 3 engine so any tips will help me improve .
First up:
Illidan Stormrage
I started this model at the end of june and I have been stopping and starting like mad on him. Right now I'm working on the arms/hands/neck areas to clean them up a bit and make them look a bit more natural. Some other areas need fixing, like the 6 pack, I will be sorting that out once I fix the arms.
Wireframe:
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Next:
We have a Warhammer 40k Space Marine, I started working on this the other day when I was bored and saw my Dad working downstairs painting some of his Space Marines, So I thought I'd give it a go (again) and build another one.
Its not finished yet, I want to alot of detail to the model and see how far I can go with it till I get bored. Currently blocking out some basic hands, then I can get to work on modelling some good looking hands/fingers.
Wireframe:
------------------
Landscape:
Well, I've been hooked on World of Warcraft since July 2005 (kinda lame that I remember the day I made my account... :/ ) And I love the looks of the snowy mountain range that Ironforge is built in and so I decided I would make this... Kinda pointless but fun none the less
------------------
Polycounts for Illidan and the space marine can be found in the wireframe viewport screenshots.
Let me know what you think, As soon as I do more I will update here. Or create a new threat with some new models in the future
Hope you like them!
Glode
I've not seen this section so silent in a long time, So I thought I would post some work of mine. I welcome all comments about how I can improve so feel free to help me out (been a while since I posted some of my work).
I'm trying to improve as much as I can over summer as I will be going back to Uni as a 2nd year Computer games Modelling and Animation student working on the Unreal 3 engine so any tips will help me improve .
First up:
Illidan Stormrage
I started this model at the end of june and I have been stopping and starting like mad on him. Right now I'm working on the arms/hands/neck areas to clean them up a bit and make them look a bit more natural. Some other areas need fixing, like the 6 pack, I will be sorting that out once I fix the arms.
Wireframe:
-----------------
Next:
We have a Warhammer 40k Space Marine, I started working on this the other day when I was bored and saw my Dad working downstairs painting some of his Space Marines, So I thought I'd give it a go (again) and build another one.
Its not finished yet, I want to alot of detail to the model and see how far I can go with it till I get bored. Currently blocking out some basic hands, then I can get to work on modelling some good looking hands/fingers.
Wireframe:
------------------
Landscape:
Well, I've been hooked on World of Warcraft since July 2005 (kinda lame that I remember the day I made my account... :/ ) And I love the looks of the snowy mountain range that Ironforge is built in and so I decided I would make this... Kinda pointless but fun none the less
------------------
Polycounts for Illidan and the space marine can be found in the wireframe viewport screenshots.
Let me know what you think, As soon as I do more I will update here. Or create a new threat with some new models in the future
Hope you like them!
Glode