Force Pit Member
- Joined
- Nov 2, 2007
- Messages
- 994
- Best answers
- 0
1) Kamehameha Wave
I think the sprite of some of the waves (not just kameha) should be less like a line and 2 balls on each end like this, O-----------O
I think it should be more of some kind of energy exploding from your waves as a repeating wave. And I also think in the higher forms, some of the beams should get bigger but because if theres a wide spread of damage to the players near it like in EVM, that should be canceled, just doing the sprites bigger (and if also the explosion sprite lags than only the beam sprite, still something)
For you to understand the idea I found an example - http://www.youtube.com/watch?v=EyBc_QSzrdQ go to the last minute sorta, Gohan launches a super kameha so notice how the wave is made (Of course I am not expecting for a PS2 quality but the same idea)
2) Middle PS Transform
There should be a possibility to transform in the middle of a PS or a BS (Block Struggle) if you have a perfect form to give you another advantage when turbo isn't enough and should be used as a tie breaker, but the ki consumption of the trans in PS should be high (around 1/3) so it wont abuse.
3) Beam block animation
The animation of blocking should touch the ball like in the series
and not crossing hands.
Video - http://www.youtube.com/watch?v=QToEIyfleY8
minutes 3:25 - 4:10
4) Turbo charge ambiance
When you turbo charge it should have the same effect as powerup (I mean like rocks flying and dust is spreading, I suggest even more drastic than the powerup)
5) Transforming idea
This is an idea for transforming: I remember in 1.2 there was 3 transformation animations. Example with goku: first transformation: was on his 1.75 mil PL, he had lightnings around him, then he got second transform: that happened about 300K more and the animation was different,(as long as you got more PL the less time to transform) it was just a golden aura spinning around him and when he got to 5 mil he was perfect trans, which means no animation although I count it to the third animation. And you were not vulnerable during the transformation process.
What I am saying compared to the 1.2 transformation system is: to keep the idea of first transform, (like goku and his lightning, no changes on how to transform) then when he get the second transform you need to use turbo charge to your max powerlevel that you can and then after you charged it all you press your "ascend button", the aura of the charged turbo start switching colors from white to gold like a fluorescent light. (He remains at the same pose like when you powerup, it will look very cool if you get my idea of "turbo charge rocks and dust idea") And thelast complete transformation should be like in the series when they have about 0.7 sec of waiting time till the end of the transformation (could be nice if turbo aura stayed there until the player cancel it, but that is for the big guns to decide). You should be vulnerable to attacks because there is lots of people who is it in a middle of a melee, although in the other hand there is the noob trans killers so im not sure, k that is not my call. The transformation idea with the powerup should go to all of the transformation levels if they are not perfect yet.
Video - http://www.youtube.com/watch?v=QToEIyfleY8
6)Super aura block special for Block struggle
Its simple, while in a block struggle you click both left and right mouse buttons only when your aura is activated, then the aura goes in front of the beam and swats it if its close enough to the middle. Note: if the PL differences is too big this will hardly make a difference so it should be only as a tie breaker. This will take a lot of ki, probably 1/3 ki bar.
This video will explain everything - http://www.youtube.com/watch?v=QToEIyfleY8
minute 3:25 - 4:10 NOTICE GOHAN
7) Its nice that you can vaporize an enemy now with a strong beam BUT it need to continue passing him like in this video:
http://www.youtube.com/watch?v=EyBc_QSzrdQ - its on the last minute
Note: On paragraph 3, 5 and 6 its the same video. I didn't included the video in paragraph 2 because Gohan's transformation was forced and that is why only perfect form can do it.
Thats all folks (loony toones sound)
I think the sprite of some of the waves (not just kameha) should be less like a line and 2 balls on each end like this, O-----------O
I think it should be more of some kind of energy exploding from your waves as a repeating wave. And I also think in the higher forms, some of the beams should get bigger but because if theres a wide spread of damage to the players near it like in EVM, that should be canceled, just doing the sprites bigger (and if also the explosion sprite lags than only the beam sprite, still something)
For you to understand the idea I found an example - http://www.youtube.com/watch?v=EyBc_QSzrdQ go to the last minute sorta, Gohan launches a super kameha so notice how the wave is made (Of course I am not expecting for a PS2 quality but the same idea)
2) Middle PS Transform
There should be a possibility to transform in the middle of a PS or a BS (Block Struggle) if you have a perfect form to give you another advantage when turbo isn't enough and should be used as a tie breaker, but the ki consumption of the trans in PS should be high (around 1/3) so it wont abuse.
3) Beam block animation
The animation of blocking should touch the ball like in the series
and not crossing hands.
Video - http://www.youtube.com/watch?v=QToEIyfleY8
minutes 3:25 - 4:10
4) Turbo charge ambiance
When you turbo charge it should have the same effect as powerup (I mean like rocks flying and dust is spreading, I suggest even more drastic than the powerup)
5) Transforming idea
This is an idea for transforming: I remember in 1.2 there was 3 transformation animations. Example with goku: first transformation: was on his 1.75 mil PL, he had lightnings around him, then he got second transform: that happened about 300K more and the animation was different,(as long as you got more PL the less time to transform) it was just a golden aura spinning around him and when he got to 5 mil he was perfect trans, which means no animation although I count it to the third animation. And you were not vulnerable during the transformation process.
What I am saying compared to the 1.2 transformation system is: to keep the idea of first transform, (like goku and his lightning, no changes on how to transform) then when he get the second transform you need to use turbo charge to your max powerlevel that you can and then after you charged it all you press your "ascend button", the aura of the charged turbo start switching colors from white to gold like a fluorescent light. (He remains at the same pose like when you powerup, it will look very cool if you get my idea of "turbo charge rocks and dust idea") And thelast complete transformation should be like in the series when they have about 0.7 sec of waiting time till the end of the transformation (could be nice if turbo aura stayed there until the player cancel it, but that is for the big guns to decide). You should be vulnerable to attacks because there is lots of people who is it in a middle of a melee, although in the other hand there is the noob trans killers so im not sure, k that is not my call. The transformation idea with the powerup should go to all of the transformation levels if they are not perfect yet.
Video - http://www.youtube.com/watch?v=QToEIyfleY8
6)Super aura block special for Block struggle
Its simple, while in a block struggle you click both left and right mouse buttons only when your aura is activated, then the aura goes in front of the beam and swats it if its close enough to the middle. Note: if the PL differences is too big this will hardly make a difference so it should be only as a tie breaker. This will take a lot of ki, probably 1/3 ki bar.
This video will explain everything - http://www.youtube.com/watch?v=QToEIyfleY8
minute 3:25 - 4:10 NOTICE GOHAN
7) Its nice that you can vaporize an enemy now with a strong beam BUT it need to continue passing him like in this video:
http://www.youtube.com/watch?v=EyBc_QSzrdQ - its on the last minute
Note: On paragraph 3, 5 and 6 its the same video. I didn't included the video in paragraph 2 because Gohan's transformation was forced and that is why only perfect form can do it.
Thats all folks (loony toones sound)