smoke

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how to make smoke come from a cigar?
 
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Simpel: You light a cigar, and the smoke will come all by itself..
 
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and why would I post it in the modeling forum then?>_>,cuz the spam and help meh
 
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Hehe, couldn't help it ^^ I just hade to post that!
I dont know about the smoke model...
 
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animated smoke or just smoke for a render?
animated, i'd say particles
render, alpha map a plane.
 
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you can make a smoke effect but with a plugin in 3ds max but i don't know how...
 
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particles,alpha map 2 things I don't know nothing about but yes animated
 
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meh you should say which program you?re using and for what purpose you need the Smoke effect, ppl can help more if they get those informations
 
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Just slap an animated transparent plane on the end of the cigar and have a little animated skin loop on it. Better yet make it a sprite hooked to an attachment point and fix the sprite to the to the Z axis (I think that'll do it.)

That's for a simple kind engine btw.
 
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I need to make an intro for phantasy arts and I was planing to get a cs model, arm him with dozens of weapons and also a cigar with smoke would be good,and I'm using ms3d and not gonna put the model ingame
 
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do you even know the basics of animating? do you have your animation blocked out, and ready to render in all the effects like smoke/fire?

if not, then you're asking the wrong questions.
 
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look for either a plugin or a tutorial on how to use particles in 3dsmax.
 
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eh your using milkshape, your prettymuch limited to animated alpha planes.

it will look like crap, but MS3D has noparticle system i am aware of
 
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If your not using the effect ingame then why bother that much?
Go with a bit of action script in flash.
Create a simple smoke .png (alpha) texture and animate it in flash with a bit of alpha fade percent using a bit of action script or simply setup the keys for the alpha fade in/out effect.
You can also import your character as png and use the smoke with it

to much job?

Then let's try something else...
If your using max you could use a simple plane or two "X" with an animated movie or
2 or 3 animated planes that has a smoke + opacity material with a bit of opacity from the material root, make the 2 or 3 planes to
go from down, up in random ways.

Or setup a super spray particle to do the work for you.
You can find that in the create panel, particle systems


No max for me?

I'm sure your not using UED so let's skip that.
If you do then you can simply create a smoke emitter, let me know if you need this info

If your using milkshape then I'll try the simple animated opacity planes one and see how that turns.



your choice now, good luck
 

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