Simple Render Thread.

which?

  • Dragonball Z Budokai

    Votes: 31 96.9%
  • Socom: U.S. Navy Seals

    Votes: 1 3.1%

  • Total voters
    32
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i would seriously considder backing up that claim.
 
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need to get a good background image lol...



still some things here and there to work out on the skin
 
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Jehuty post front and sides
Phonso, Looks really neat
 
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OMG Kam! starts modelling (beware! noobiness ahead!)

This is my first real model (ok the real first model was a bottle xD )
I try to make a Goku >.<
Front :

Perspective:

Tri count at 956 (limit is about 1800, so there's about 600-700 for the head)
'neck' is placeholder
Used one of Davidskiwans refs for the mass blocking, after that I modeled without refs (kinda).
I think somethings wrong with the shoulders, but I'm not quite sure.
Just joined the legs to the body, still trying to figure out how to do the crotch area.
So pelvis area is next, then shoes and last the head.
Comments and crits as well as drawovers are welcome.
/me prepares to correct a whole bunch of things
 
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Kam, look how other models are made, try to mimic the flow but develop your own style. So far it looks good for a first.
Shoulder are outwards too much and the V-cut you made for his GI isnt nessecary
www.poopinmymouth.com , has some good tuts
 
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a lil update:



No smoothing groups appplied to the torso.... yet... also no clothes on torso... yet... :p Maybe when I'm back I'll make a new thread or sth and post some wires...
 
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Yes, the "V" cut isn't necessary if you're just skinning it. Its fine if you're planning to extrude that to define the shape better later. Not too crazy about your sleeves. I dunno, they bug me a little.

I'd try (since you're modelling them as clothes) being creative with the shape of the pant-legs. So far they look a bit bland. Have a little fun and try to match the folds of the pants in your ref. By the way, what ref are you using?

Otherwise it looks like a good start to me. If I were you I'd try to keep the pecs from looking so long and flat. He should have some bulk near the top of the torso.

Your arms seem a tad small in most respects. Even just scaling them up would make it look a bit better.

Oh, and good luck trying to figure out poly-flow. It's apparently not something you can learn in a tutorial. Just remember to try and link your edges in a way that they continue along the body as long as possible. At least that's my basic understanding.

If you're trying to figure out poly-flow, take my advice and don't try learning it from that link's low-poly video tutorials, because polyflow isn't used or mentioned once.
 
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Remade my old soldier model. Fully UVW Mapped, gonna work on him tomorrow if im not playing Guild Wars like an addicted fgt.

Just noticed he has no eyes when i rendered him, gonna fix that soon :O

And the boxes randomly placed are not supposed to be there, but on the body. Element rotate < Vertex Rotate.

Enjoy!

[url=http://xs.to][/URL]
 
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The refs I used:



As said I used the for the general body shape, because I noticed it's the gt gi goku.
To do today:
-fix shoulders
-make crotch
-boots
-neck and beginning of head

Oh and I already watched most of the video tuts of Ben Mathis, did that before I even touched a modelling program^^.
 
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Would be nice if you gave credit to Davidskiwan for those references. :)
 
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Oh must have somehow forgot it (silly me)
Of course I'm very thankful that he drew those fantastic ref images.
Without them I wouldn't have been able to start the model.

Progress:
Moved the shoulders in. I want to know if they're still stickng out to much:



It would be very nice if someone could show me pictures of the hip/crotch area of their models. I'm trying to figure out how it should/can look like.
 

D2

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I have no idea what it is and I have no idea if im gonna finish it, I was just bored outa my skull and messed arround in max and here is what i came up with.

 
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That looks pretty cool D2
@ Kam!: Try looking at some portofolio's
Plenty of models to take example from
 
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>_< i dun like it D2... looks just uncool lol.

gl kam! want to see it finished =D
 
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D2 said:
I have no idea what it is and I have no idea if im gonna finish it, I was just bored outa my skull and messed arround in max and here is what i came up with.

Looks pretty cool to me!
Just the horns flow seems a bit weird =P other then that :yes:
 
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A little progress, made the crotch area. Next will be boots.
 
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Okay, firstly, Goku has a blue shirt under his orange one. Meaning you shouldn't see his bare chest as much. You should see the top of his pecs, but nothing more.

Also, it appears you don't know how to skin. You don't have to cut geometry to apply different materials to different polys. Skinning is actually pretty simple and fun. You'll need a texporter script tho. Easy to find, easy to install. Then just use UVW unwrap on your mesh, edit the unwrap and use normal mapping so it divides it into a front/back, or right/left unwrap. Then just use the textporter to save the unwrap as a bitmap and then use Photoshop or paint to skin it.
 
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I know how to uvw- map and how to skin >.<
I just colored the polies because I was bored of the blue while working. I changed nothing geometry-wise for this. And I know that he has a black/blue undershirt :D

I'll edit this post when I'm finished with the boots
 

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