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The distance of the simple melee knockback should be dependant on your PL difference. A small difference in PL should barely sending them flying. A very large difference would send them flying further and faster.
As well with blocking, if someone has a jurastic PL difference, you shouldn't take as much damage, however, you're still knocked back a pretty far distance.
Why do I want this implemented?
1. A greater feel of PL difference in the game, when you hit someone stronger than you that they're "immovable" while they hit you with ease.
2. Makes this aspect closer to the show and some DBZ games (DBZ Rpg for SNES)
As well with blocking, if someone has a jurastic PL difference, you shouldn't take as much damage, however, you're still knocked back a pretty far distance.
Why do I want this implemented?
1. A greater feel of PL difference in the game, when you hit someone stronger than you that they're "immovable" while they hit you with ease.
2. Makes this aspect closer to the show and some DBZ games (DBZ Rpg for SNES)