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- Feb 17, 2002
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Can anyone tell me some things...
1. How do I make a brush have the sky texture? Should this be 6 different brushes or 1 big brush that consumes the whole map? - answered in a sticky and found it.
2. If I make a "box" ie: 6 brushes that act as walls and overlap at the corners how can i prevent leaks occuring?
3. When my map wont compile properly because of leaks, how do i load the info file to find out where the leaks are and how to fix them?
1. How do I make a brush have the sky texture? Should this be 6 different brushes or 1 big brush that consumes the whole map? - answered in a sticky and found it.
2. If I make a "box" ie: 6 brushes that act as walls and overlap at the corners how can i prevent leaks occuring?
3. When my map wont compile properly because of leaks, how do i load the info file to find out where the leaks are and how to fix them?