Shinomori Aoshi model is finished

ced

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Hey folks
here is aoshi,i just finished the model him a few days ago,the polycount is around 3100(with the coat)
Critics are of course welcome =)


<a href="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshirfront.jpg"><img src="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshirfront.jpg" width="110" height="120" border="0"></a>

<a href="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshirenderfinalside.jpg"><img src="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshirenderfinalside.jpg" width="160" height="120" border="0"></a>

<a href="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshiheadside.jpg"><img src="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshiheadside.jpg" width="160" height="120" border="0"></a>

<a href="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshiclsoefront.jpg"><img src="http://www.rkr.ravencommunity.net/ced/img/aoshi/aoshiclsoefront.jpg" width="160" height="120" border="0"></a>
 
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thats a great model !!!!!!!!!!! will it be possible to play with it esf?
 
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Looks awesome! I don't know who he resembles but it looks cool. But could I have a face close up please? The coats shape is awesome. Do you make custom anims for the coat or does it move with the leg bones?
NOTE: If someone is scared of the 3000+ polycount: Don't be afraid your machine SURE can handle it.
 

ced

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Here is the aoshi,as he is in the anime : http://www.perryandtsua.com/Rurouni_Kenshin/Aoshi/Aoshi4.JPG
http://www.anime.com.au/artist/mab/characters/aoshi.jpg

No,he is not gonna be in ESF,it's a model exclusive for RKR(check my sig),i allready said that billion of times.

Here is the close up pic you asked for :

http://www.geocities.com/cedelling/facecloseup.jpg (yeah geocities sucks but ic an't uplaod it anywhere else =P )




And yes,the coat,as for the hair will be animated independantly from the model
 
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it looks nice but how about givin a bigger img of it :eek:
 

ced

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@spectre : dang,just click on the pics on you'll see them in real size....
 
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ok guys he asked for CRITS, remember that thread that sonic boyster says no more "oh wowzors that roxorz!!@.@" well keep it in mind!
anyways for crits
his chin seems off from the pic....it seems pushed back a tad, make it jutt out a little bit more, like in the pic u posted of him facing sideways, thats the only thing i see wrong.
 
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Impressive, Excellent model .. i actually cant think of anything wrong with it lol, except his shoulder could use more defined points, its a lil rounded, altho it may be like that in the show


Very good model!
 
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hmm i saw the close-up picture of his face.
and he is from an anime, so i suggest u give him bigger eyes.
only in height, not width.
just needs to be more open =D
i love it. wh00t
peace
 
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nice... true 0wnage there, in my eyes, it looks great! i see nothing wrong... i say patch up a smooth shaded version for my waiting eyes ^_^
 
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lol, shijing i'll gouge ur eyes out :laff:
j/k
well i'd love to play with that model but i still think the eyes are too chink-like.
no offense if any chinese ppl play this game.
anywais i sitll love it.

peace
 
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Im asian! :p ill killz you! But yea... make the eyes bigger. Everything else looks good in my opinion
 
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lol, i'm asian too
if u hadn't noticed my name.
we are asian pride.

anywais.
if u need help with the skinning of that model.
i can lend u a mouse.
IF u need help

peace
 
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it looks great from what I remembered seeing before....the only thing is that his hair gets into his clothes,but those are minor flaws...

so anyway....nice model,I'd like to see more of your work soon :)

Wait....you could work a bit on the waist,it seems a little bit too wide judging from the anime pics you posted
 
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doesnt anybody else see how the chin's too pushed inward? come ooooooooon
 
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lol bryggs itz fine the way it is, anime characters dont usualy have their chins sticking out like jay leno
[please dont sue me jay] :laff:
but that model looks just fine the way it is :p
what are the chances ppl would notice that in the game?
in-game = no need for front. especially the chin :p

peace
 

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