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What's your opinion on saving in games? I think that being able to save at any point in a game breaks a lot of (single player) games.
FPS for example. Quicksave allows you to solve any situation (like clearing a room) perfectly, or with minimal hp loss.
In RTS games you can save before you start an attack, and see if it was effective. If not, load.
discuss
FPS for example. Quicksave allows you to solve any situation (like clearing a room) perfectly, or with minimal hp loss.
In RTS games you can save before you start an attack, and see if it was effective. If not, load.
discuss