S.T.A.L.K.E.R. Clear Sky

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S.T.A.L.K.E.R. Clear Sky, is a prequel for S.T.A.L.K.E.R.: Shadow of Chernobyl a first-person shooter computer game by Ukrainian developer GSC Game World.
Source: http://en.wikipedia.org/wiki/S.T.A.L.K.E.R._Clear_Sky

GSC Game World's made no secret about the need to be prepared for new S.T.A.L.K.E.R. announcements, but news that a full new irradiated shooty adventure in the pipeline is set to release in the first half of 2008 will likely raise an eyebrow or two. It's back to the Zone as we meet and greet S.T.A.L.K.E.R.: Clear Sky.

Revealed in the latest edition of PC Zone magazine, Clear Sky is a prequel to Shadow of Chernobyl. Without giving away too many plot for fear of spouting spoilers, it fleshes out the origins of one of the main characters in the first game who, stepping into the boots of a stalker from a rival faction this time around, you're out to kill.

According to GSC, the Zone we stalked in Shadow of Chernobyl was one of relative peace - really? - but a year earlier when Clear Sky is set the environment is far more hostile. The developer describes the area as being "agitated", with anomalies "extremely active and the landscape is vastly different to what you've seen before."

"Even the air isn't as pure as in the original S.T.A.L.K.E.R. - with these 'spatial bubbles' which are like confusing M?bius rings that whole expeditions of Stalkers simply can't find a way out of.", says project lead Anton Bolshakov.

PC Zone explains that Clear Sky's game world consists for 50 percent new territory and 50 percent twisted renditions of what you've played before.

Sitting comfortably with the main storyline is an AI-driven stalker war. Players will be able to ally themselves with any of eight factions and work with them to seize control of important locations and ultimately assault enemy faction bases.

Even though you may think you're a stalker god, the factions think otherwise until you prove your worth. So, you start out as a rookie and have to climb up the ranks. At the top of the ladder you'll be handed missions more intrinsic to winning the war.

It's explained that players are not forced into joining factions, but apparently the destruction of one of the primary groups is necessary to open up the main 'path' to the heart of Clear Sky's main event.

On the fixing/tweaking side, work's being done on the interface and the PDA (they need it), with AI receiving a general overall buff too to boost immersion along with physics. New monsters are a definite, and GSC's even said to be slaving away to provide a DirectX 10 version of the game, although it's not promising this will actually materialise.

The first half of 2008 then. We'll have first screenshots shortly.

Further details on S.T.A.L.K.E.R.: Clear Sky, and exclusive screenshots, can be found in an extensive preview of the game in PC Zone magazine issue 184, which goes on sale on July 19.
Source: http://www.computerandvideogames.com/article.php?id=167570

GSC Game World announces S.T.A.L.K.E.R.: Clear Sky for PC, the official prequel to the most atmospheric game of 2007 ? Survival FPS S.T.A.L.K.E.R.: Shadow of Chernobyl.

The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.

A group of stalkers has for the first time reached the very heart of the Zone ? Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.

Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends ? now everyone is for himself. The Factions War has started between the groupings.

The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.

What?s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.

Experienced stalkers and newbies! Get ready for the new challenges in the exclusion zone in Q1 2008.
Source: http://www.stalker-game.com/en/?page=news&item=47

Screenshots:
http://www.stalker-game.com/img/news/prequeal_screen_03b.jpg
http://www.stalker-game.com/img/news/prequeal_screen_04b.jpg
http://www.stalker-game.com/img/news/prequeal_screen_01b.jpg
http://www.stalker-game.com/img/news/prequeal_screen_02b.jpg
 
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Another non-DX10 game to implement DX10... great.

I don't see why they bother. All we're given is something that looks marginally better at the cost of a large framerate hit, so only the people with the highest of high end rigs will have the FPS to trade for it.
 
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Played S.T.A.L.K.E.R for a bit - it was fun at start, but the game started to frustrate me a lot.
 

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