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This is still a work in progress but I am inching to my very first completed model ever! I've been working with Maya 2009 for about a month for my 3D animation class and I have been spending hours and hours making this and learning how it works. 3D is very fascinating. I also looked at GodGundam's Shining Gundam thread to see how much detail he put in it.
However, how do I go about coloring/texturing it? Do I actually give it a UV map and color that in photoshop or just give each polygon it's on flat color shader?
Crits are very welcome but I probably will not get around to it anytime soon since this is for class and I can not dwell on it for too long. I know there are some smoothing error I need to work out (the eye is way too smooth and I can see sharp polygons around because I think I found out how to smooth the model without over smoothing corners. I can not do smoothing groups like
However, how do I go about coloring/texturing it? Do I actually give it a UV map and color that in photoshop or just give each polygon it's on flat color shader?
Crits are very welcome but I probably will not get around to it anytime soon since this is for class and I can not dwell on it for too long. I know there are some smoothing error I need to work out (the eye is way too smooth and I can see sharp polygons around because I think I found out how to smooth the model without over smoothing corners. I can not do smoothing groups like