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i´d like to know something´s about rigging in ms3d.
i setted up the joints and even assigned them to the mesh.
1. why sometimes when i rotate a skeleton the mesh get scalled?
2. can i mirror the skeleton?
edit:
*3. im trying to import my cloud model with the texture, but when i add it it becoms black isntead of the skin. i imported it allreay as 3ds,obj,lwo and dfx and always the same
Im using 1.6.6a
thats it
i setted up the joints and even assigned them to the mesh.
1. why sometimes when i rotate a skeleton the mesh get scalled?
2. can i mirror the skeleton?
edit:
*3. im trying to import my cloud model with the texture, but when i add it it becoms black isntead of the skin. i imported it allreay as 3ds,obj,lwo and dfx and always the same
Im using 1.6.6a
thats it