Lost in space
- Joined
- Jun 7, 2006
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in my opinion the current beam struggle is lame an boring becuz all you do is hold a button and prey to god you win.. but that doesn't matter becuz who wins depends on powerlevel... let me type that again "depends on powerlevel" wait wait.. incase anyone didn't catch that " depends on powerlevels..
now im gonna start from scratch and come up with a new beam struggle basis..
ok i think the new beam struggle should have different camera views that smoothly play into the next 2 seconds after engaging..
i also believe when 2 players engage it should be like tug-a-war except with pushing.. so its Push-a-war.. each player should have to breakthrough/pass 3 barriers of some kind.
example: the X represents the head of each beam,2 represents a player the --- represents the beam and the 0 represents the barrier.
2----0----0----0---xx---0----0---0---2
Now lets say 1 of my barriers was just broken through.. then my character should start sweating or his posture should change to show that he's having difficulty with the beam. There should be 3 dif postures for each character.
ok the goal of both players is to reach the other guy with there beam.
How does PL help? The higher the pl the faster your beam moves.
Now.. when does the beam move?...... ok IVE GOT IT after 4 minutes of thinking..
has anyone ever played Splinter Cell? ok... now when you pick a lock you have to move the joy stick in a circlular motion and the closer you move to the right spot the more the joystick vibrates until you get it right and it unlocks.. Well the same thing could be applyed here except it would be slightly altered..
when a player engages in a beam struggle the beam with the most momentum automaticly takes the lead(resting side). Ok the person pushing back the advancing beam is on the Defensive side(using up ki side). Ok, the person on the *ki using side* Has a Circle menu that appears.. the person must then hold Mouse1 to interact then begin moving there mouse ina circlular motion, the closer to the correct degree area his mouse moves the greener the circle becomes.. and the further away it is the reder it becomes. Keep in mind that the beam is still coming at the player and the player's beam isn't going to stop the beam until he does the circle menu correctly..
ok so he does it an the circle menu disapears as the beam stops with a great animation of energy bursting around the head of both beams. First lets call the player who just did the circle menu playerA.
Now that player A has stopped the momentum of player B's beam they are at a deadlock tie.. and both players get a circle menu, The first to get rid of there circle menu takes the momentum. Lets say playerA takes the momentum now then... A Clear circle apears on playera's screen and he must right click in 3 dif spots(degree angles). Between each click he can put momentum into the beam with left click. After player A is done the beam will begin advancing (how fast it advances depends on how much ki player A put into the first click.
Now on playerB's screen appears a circle he must click the right degree to stop the angle.. now if he succeeds then playerA's 2nd degree selections+ beam momentum kicks in.. and playerB must click the right angle before beam reaches him. If he stops all 3 clicks then he gets to do 3 clicks and if player A stops his clicks then player a gets to do 3 clicks the most this process will continue is for 2-3 tuns becuz the more momentum each player puts into the beam they go ..>!!!!
now im gonna start from scratch and come up with a new beam struggle basis..
ok i think the new beam struggle should have different camera views that smoothly play into the next 2 seconds after engaging..
i also believe when 2 players engage it should be like tug-a-war except with pushing.. so its Push-a-war.. each player should have to breakthrough/pass 3 barriers of some kind.
example: the X represents the head of each beam,2 represents a player the --- represents the beam and the 0 represents the barrier.
2----0----0----0---xx---0----0---0---2
Now lets say 1 of my barriers was just broken through.. then my character should start sweating or his posture should change to show that he's having difficulty with the beam. There should be 3 dif postures for each character.
ok the goal of both players is to reach the other guy with there beam.
How does PL help? The higher the pl the faster your beam moves.
Now.. when does the beam move?...... ok IVE GOT IT after 4 minutes of thinking..
has anyone ever played Splinter Cell? ok... now when you pick a lock you have to move the joy stick in a circlular motion and the closer you move to the right spot the more the joystick vibrates until you get it right and it unlocks.. Well the same thing could be applyed here except it would be slightly altered..
when a player engages in a beam struggle the beam with the most momentum automaticly takes the lead(resting side). Ok the person pushing back the advancing beam is on the Defensive side(using up ki side). Ok, the person on the *ki using side* Has a Circle menu that appears.. the person must then hold Mouse1 to interact then begin moving there mouse ina circlular motion, the closer to the correct degree area his mouse moves the greener the circle becomes.. and the further away it is the reder it becomes. Keep in mind that the beam is still coming at the player and the player's beam isn't going to stop the beam until he does the circle menu correctly..
ok so he does it an the circle menu disapears as the beam stops with a great animation of energy bursting around the head of both beams. First lets call the player who just did the circle menu playerA.
Now that player A has stopped the momentum of player B's beam they are at a deadlock tie.. and both players get a circle menu, The first to get rid of there circle menu takes the momentum. Lets say playerA takes the momentum now then... A Clear circle apears on playera's screen and he must right click in 3 dif spots(degree angles). Between each click he can put momentum into the beam with left click. After player A is done the beam will begin advancing (how fast it advances depends on how much ki player A put into the first click.
Now on playerB's screen appears a circle he must click the right degree to stop the angle.. now if he succeeds then playerA's 2nd degree selections+ beam momentum kicks in.. and playerB must click the right angle before beam reaches him. If he stops all 3 clicks then he gets to do 3 clicks and if player A stops his clicks then player a gets to do 3 clicks the most this process will continue is for 2-3 tuns becuz the more momentum each player puts into the beam they go ..>!!!!