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MC

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John_volkov's video for Kama's video competition gave me this idea. Basically, I set up two multi_manager entities, one triggers the sprites, and another triggers the sounds.

http://youtube.com/watch?v=VS3lRhgDcbs

Note: The video might be loud.
 
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Looks great, you will be able to make awesome movies with that, I congratulate you on a job well done, lol ^^

so are you planning to join the competition or just making this for a map?
 
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2 questions:
1.are you going to be in the competition?
2.if not can you add something like that to a few maps for me?:) i will add the proprer credits also
 

MC

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2 questions:
1.are you going to be in the competition?
2.if not can you add something like that to a few maps for me?:) i will add the proprer credits also
I was thinking about entering the competition, though I haven't decided yet.
 
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2 questions:
1.are you going to be in the competition?
2.if not can you add something like that to a few maps for me?:) i will add the proprer credits also

Those maps have to have the source files. Decompiling can cause terrain deformation.
 
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try to involve additional scripted_sequence or cycler_sprite entities then you could possibly add models performing animations as well.
I never actually used those entities though so I'm not certain about it.
 
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John_volkov's video for Kama's video competition gave me this idea. Basically, I set up two multi_manager entities, one triggers the sprites, and another triggers the sounds.

http://youtube.com/watch?v=VS3lRhgDcbs

Note: The video might be loud.
Nice work MC you can go even fower beiound
That could really work on a Cell games map just for the plasure
 

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