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for the river area, try to make it out of more blocks, the more uneven it is, the more realistic it is...the pyramids look plain wierd to me :/ also, use diff textures for the underwater part of the river, make the river crooked for a more realistic effect. use the "triangle" technique, if ya dont know what that is, ask an experienced mapper, im too fecking lazy to type it now because i have a crapload of French hw and math so i dont really feel liek typing all the crap that im typing right now so it is really spam that i am typing right now and therefore wasting time that i should not be wasting and instead be wasting it on ESF/HW when i have no toher time left to waste on stuff like spam which i am typing right now and now i am going to stop because my hand is going numb because i am typing at a really fast rate and my hands are going blue because i took a few keyboarding classes in middle so now i can type fast, can you not see that, well if you can, ok i love you bub bye!!!
 
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I was expecting a bit more reply on this one anyhow ,
i mean actually usefull stuff not like change the textures , or something
its not about how it looks its about the building technique
i was aiming at getting stuff like you can add more detail without increasing r_speeds if you think of x x and x

(instead of not wanting to post how to do it yet spamming more then actually saying something)
 
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i would check ... but im to busy with other projects...
 
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U should be gratefull, that he would use his time on this... he did give u something to make it look more realistic...
 
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Yes i'm happy when people reply but i just said , i wasn't realy asking for what he said ..
not trying to offend him or something like that
So its not about how it looks its just about how its build ( for this one mainly out of triangular brushes then vertex manipulated so to put a concrete question .. should i make them all the same size of the texture so i can mayb ehave more or doesn't it realy mather ? thus would having more just slow things down
 

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