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- Nov 9, 2002
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Wow, surprised you haven't shut this section of the forum down for at least a week prior to 1.2's release. You guys sure are brave.
The melee system is friggin incredible. I find myself punching and kicking more than sleeping these days. Amazing what a handful of geniuses can do, and without payment!
And now for the further advancement of this work of art:
1) The Advance Melee direction arrows should be in the center of the screen, or we should have a placement option (aka netgraph pos), because as much as I'd like to win, I'd also like to see me kicking the other guy in the nads. Being on the far left of the screen, I can't really watch the action unfold while fending off those devilish arrows.
2) There should as well be some sort of background interface type thing surrounding the area where the arrows show up, as they are impossible to see most of the time (being in the air, with the bright mapboxes in the background).
3) Initializing the prepunch sequence from behind should affect the sequence. Example: increased prepunch damage, extra stun/combo time
4) Holding block upon a prepunch sequence should have some sort of effect. Example: reduced damage from prepunches
^ Not entirely sure if this isn't already in effect, but it's not mentioned in the manual, and I haven't stared at the numbers dropping as I'm getting pummelled in-game so....
The melee system is friggin incredible. I find myself punching and kicking more than sleeping these days. Amazing what a handful of geniuses can do, and without payment!
And now for the further advancement of this work of art:
1) The Advance Melee direction arrows should be in the center of the screen, or we should have a placement option (aka netgraph pos), because as much as I'd like to win, I'd also like to see me kicking the other guy in the nads. Being on the far left of the screen, I can't really watch the action unfold while fending off those devilish arrows.
2) There should as well be some sort of background interface type thing surrounding the area where the arrows show up, as they are impossible to see most of the time (being in the air, with the bright mapboxes in the background).
3) Initializing the prepunch sequence from behind should affect the sequence. Example: increased prepunch damage, extra stun/combo time
4) Holding block upon a prepunch sequence should have some sort of effect. Example: reduced damage from prepunches
^ Not entirely sure if this isn't already in effect, but it's not mentioned in the manual, and I haven't stared at the numbers dropping as I'm getting pummelled in-game so....