r_speeds

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Make the gridsize the smallest possible.

Than lift the cilinder up by 1 square. (if gridsize is smallest it should be 1 square = 1 unit)

That way they dopnt toutch and the terrain dont get cut.

Another thing is to make the cilinder a func_wall entity. (but id go with teh first choice ^^)

BTW what command is that. Ive been kinda searching for that console command but the WON one dosent work on STEAM (or im doing something terribly wrong)
 
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EEK i ussed sv_wireframe >.< *hits head against wall*

Oh well THX for the info.
 
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or put HINT brushes if you need them to be non entity brushes
 
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Err....this might be a dumb question, but what's a hint brush? I heard of them, but never really took the time finding out what they were.
 

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