Questions for Ryokeen

Death from Above
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I'm doing an interview with Ryo about his Shader work and need questions

That's where you guys come in. The old FP gave me some but I need more

So fire away
 
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ummm

Will melee clashes or any kind of melee causes impacts on the shader? How about if I'm flying back from a knock back, will that cause a mist like flying does?

How long did the process take from going from the older stagnant shader to the newer one? We're there scrapped shaders at all?

In the Trunks Level 1 Special Attack, on Ice Wasteland the shader looks like waves from the perfect storm. Are there commands to increase and decrease intensity?

The lava from Dying Namek, does that behave like the shader also?



If shader means something else, please don't embarrass me too much, thanks babe.
 

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Are there any shaders you wanted to implement but decided against due to performance concerns?

How much will the shaders effect performance?

When will ESF Final be released?

Any interesting screenshots of shader bugs or shaders gone wrong that you can show us?

Was it particularly hard to integrate these effects into an ancient engine like Half-Life?
 
Earth's Guardian
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what program do you use for the shaders
 
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well since the game already looks awesome i was wondering
if it's possible to add reflections in the game.

Like giant buildings made of glass reflecting the world/entities.
or a reflection in the ice.

don't have any other questions... his work on a city map for final power
was just damn nice for that time ^^
 
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the gameplay will be like esf 1.2.3?
i mean... that greatness in battle and duels with basic melee
the reaction on swoop and hits
also the swoop is with double tap right?
not like esf 1.3 open beta with shift + 1 tap for swoop

and well... if the gameplay is almost the same like esf 1.2.3 about basic melee
it's fine for me
of course with a good performance
hopefully graphics doesn't affect the performance
if it does i will use shitty graphics to get better performance not big deal
 
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the gameplay will be like esf 1.2.3?
i mean... that greatness in battle and duels with basic melee
the reaction on swoop and hits
also the swoop is with double tap right?
not like esf 1.3 open beta with shift + 1 tap for swoop

and well... if the gameplay is almost the same like esf 1.2.3 about basic melee
it's fine for me
of course with a good performance
hopefully graphics doesn't affect the performance
if it does i will use shitty graphics to get better performance not big deal
Ryo is our shader wizz, not the gameplay coder.
 
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