Moving with Sonic Speed
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Alright, I just finished off Quake 4 on 'hard' (Corporal?) this afternoon, having started it yesterday. A bit on the short end, but not too bad for this kind of straight forward totally linear shooter. I consider Quake 4 to be "The game that Doom 3 should have been," having noticed I had way more fun with allies, acceptable lighting, and a more frantic Quake-paced speed.
Things I liked
- First off I enjoyed the story. Technically there wasn't much story there, but it was presented in such a way that it impressed me and actually managed to keep me motivated.
- The NPCs as well as their voice acting. Quake IV had a solid cast and a decent script, although I was a bit confused as to why a platoon of marines stuck fighting brutal gut-munching aliens on a hostile planet would use the words "Fricken" and "Fubared" instead of just, you know, using more appropriate language.
- **Spoiler** The twist. I really enjoyed watching myself turn into a Strogg, as creepy and horrible as it was. The premise was awesome, although I didn't like the execution, for reasons I list below.
Things I didn't like
- Although the execution was good, the story didn't end up complete, or even tied off. It isn't spoiling much to say that if you didn't enjoy Doom 3's ridiculously short and pointless ending sequence, you will hate Quake 4's, which is, what, about 30 seconds long? Perhaps 45. What is it with these high end games and their endings lately?
- The weapons, aside from the machinegun, just didn't have any punch. Even the railgun sounded and felt weak (I mean, it just was). Enemies rarely flinch when being hit with anything but a rocket or a rail, and even then, it's only for a moment. They'll sit there and take a chest full of explosives and then fly backwards with the final death blow from a blaster. All of the weapons do around the same amount of damage, too. The hyperblaster has no advantage over the machinegun (and even less accuracy), it takes more grenades to kill a creature than shotgun shots, and the mighty BFG replacement feels like it doesn't accomplish jack. It doesn't even detonate on impact!
- The vehicles all felt like the same vehicle. One machinegun with a high rate of fire but low accuracy, and one large weapon that fired slowly and did damage in an area. The halo shield system made me feel invincible, but I didn't even need it as the vehicle segments were all easier than they should have been. Regardless, a walker should not pilot exactly the same with nearly identical firepower to a hover tank.
- **Spoiler** The twist! I enjoyed watching myself turn Strogg, but everything else was disappointing! Where was my gun arm? Where was my ability to communicate with them? Or how about hack or use their computers? Where were the colleagues that should have attacked me on sight? Great, the hug changes, and now you run faster, but there's nothing else that makes you feel like you've changed at all. I was hoping for *something,* anything at all. People don't even make a big deal out of it until you get back on board the ship near the end, and even then, there are only a couple of guys who act even remotely shocked about the whole thing. What a waste of a gimmick.
Those are my thoughts. How about the rest of you? Any of you beat the thing yet, and if you have, did you enjoy it? I think I'll try playing through it again on the normal difficulty just to see how much easier it is. I definitely enjoyed it more than Doom 3, although the gameplay and some of the environments were very similar.
Things I liked
- First off I enjoyed the story. Technically there wasn't much story there, but it was presented in such a way that it impressed me and actually managed to keep me motivated.
- The NPCs as well as their voice acting. Quake IV had a solid cast and a decent script, although I was a bit confused as to why a platoon of marines stuck fighting brutal gut-munching aliens on a hostile planet would use the words "Fricken" and "Fubared" instead of just, you know, using more appropriate language.
- **Spoiler** The twist. I really enjoyed watching myself turn into a Strogg, as creepy and horrible as it was. The premise was awesome, although I didn't like the execution, for reasons I list below.
Things I didn't like
- Although the execution was good, the story didn't end up complete, or even tied off. It isn't spoiling much to say that if you didn't enjoy Doom 3's ridiculously short and pointless ending sequence, you will hate Quake 4's, which is, what, about 30 seconds long? Perhaps 45. What is it with these high end games and their endings lately?
- The weapons, aside from the machinegun, just didn't have any punch. Even the railgun sounded and felt weak (I mean, it just was). Enemies rarely flinch when being hit with anything but a rocket or a rail, and even then, it's only for a moment. They'll sit there and take a chest full of explosives and then fly backwards with the final death blow from a blaster. All of the weapons do around the same amount of damage, too. The hyperblaster has no advantage over the machinegun (and even less accuracy), it takes more grenades to kill a creature than shotgun shots, and the mighty BFG replacement feels like it doesn't accomplish jack. It doesn't even detonate on impact!
- The vehicles all felt like the same vehicle. One machinegun with a high rate of fire but low accuracy, and one large weapon that fired slowly and did damage in an area. The halo shield system made me feel invincible, but I didn't even need it as the vehicle segments were all easier than they should have been. Regardless, a walker should not pilot exactly the same with nearly identical firepower to a hover tank.
- **Spoiler** The twist! I enjoyed watching myself turn Strogg, but everything else was disappointing! Where was my gun arm? Where was my ability to communicate with them? Or how about hack or use their computers? Where were the colleagues that should have attacked me on sight? Great, the hug changes, and now you run faster, but there's nothing else that makes you feel like you've changed at all. I was hoping for *something,* anything at all. People don't even make a big deal out of it until you get back on board the ship near the end, and even then, there are only a couple of guys who act even remotely shocked about the whole thing. What a waste of a gimmick.
Those are my thoughts. How about the rest of you? Any of you beat the thing yet, and if you have, did you enjoy it? I think I'll try playing through it again on the normal difficulty just to see how much easier it is. I definitely enjoyed it more than Doom 3, although the gameplay and some of the environments were very similar.