Only go forward sideways
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Ok, how about the barrier just stoppin everyone from trying to melee u, but still let beam attacks through or just final attacks; that way u either transform or die trying xD. It should still be a massive damage reduction when u get hit with something during transformation because if u leave it with drawbacks like this then people wouldnt get to enjoy transformations and they would just be annoyin, also if u allow the characters to become invincible during transformations then thats just an exploit. All i know is that at the moment i cant think of any revolutionary way of balancing this. U cant take the long cinematic transformations out either cos that would just plainly suck
PS: Also @hleV well yes that is the whole point of transformations, getting rid of drawbacks and making the character more powerful, thats just stayin true to the show. Everytime a character would transform they would be unmatched until the other person transformed and then it would be a fair fight again. Also saying this, an completely unrelated idea would be to have the sayian class in the final version of ESF gain either a steady flow of PL when they fight someone stronger or get a small PL boost when someone transforms into a form above theirs seein as sayians grow stronger by the minute when they fight an even stronger opponent.
And @Dokutayuu no because inevitably u will increase ur PL and transform faster the next time therefore u would either have to have amazing timing to press that transformation button and have quite a bit of luck to have that cooldown gone at the right time. I think in the end just the first time u transform should be rather long & cinematic but after that should be just perfect transformations. So if i transform into 1st form for the first time it takes long, the second time i do it it doesnt; the first time i transform in 2nd form it takes long, the second time i transform in 2nd form doesnt and so on.
PS: Also @hleV well yes that is the whole point of transformations, getting rid of drawbacks and making the character more powerful, thats just stayin true to the show. Everytime a character would transform they would be unmatched until the other person transformed and then it would be a fair fight again. Also saying this, an completely unrelated idea would be to have the sayian class in the final version of ESF gain either a steady flow of PL when they fight someone stronger or get a small PL boost when someone transforms into a form above theirs seein as sayians grow stronger by the minute when they fight an even stronger opponent.
And @Dokutayuu no because inevitably u will increase ur PL and transform faster the next time therefore u would either have to have amazing timing to press that transformation button and have quite a bit of luck to have that cooldown gone at the right time. I think in the end just the first time u transform should be rather long & cinematic but after that should be just perfect transformations. So if i transform into 1st form for the first time it takes long, the second time i do it it doesnt; the first time i transform in 2nd form it takes long, the second time i transform in 2nd form doesnt and so on.
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