ssjFajita said:
Nice idea, but there are more important things that the team needs to be working on right now.
By all means, tell us what you suggest. This is not very constructive criticism.
I don't see a problem with a push-esk attack which would hit your opponent like a 1.
2 melee smash or shift the trajectory of a projectile by a few degrees. It'd have to be instant if you're going to use it on a projectile, and it would have to have to project itself as a cylindrical cone so that pin-pointing an incomming projectile would not be necessary to effect that projectile. It couldn't have too long of a range or it would be spammed across the map, and it couldn't be instantanious or it would be a cop out of potential melee battles. It could be scalable, in such a way that it would be possible to charge the attack for an intermediate length of time, something close to the gallit gun, wherein a full charge would be easily visible from medium range and would hold enough power to send an opponent into a wall or other obstable at speeds comparable to those seen when PCJoe illustrated Goku jackhammering his opponent out of a round of advanced melee .
What are the problems with an attack like that?
Frustration for one. Somebody charges up an attack like that and sits there with it fully charged and what do you do? It's an anti-projectile so you don't want to fire one of those. Swoop up at him and get smashed back into a wall. Against beams... I'm not sure exactly how you could set that up. Deflecting craptacular beams doesn't sound bad, but you couldn't make it usable against bigger ones because that would be unbalanced. Anyway, the point remains that an attack that could smash you any farther away than a 1.1 could make people pretty frustrated (if they didn't expect it).
What is the application? Why use it over anything else?
Personal preference? No. If you're in a situation where more than one people is swooping after you, which I frequently am, having a technique that could get one or both off of me long enough for me to work up an energy attack could be valuable. Furthermore projectiles are way too difficult to block for their own good. Sometimes they'll hit you even though you're blocking, and sometimes you want to send one back instead of run away or watch your enemy set up a beam to hit you with when you finish blocking. See one coming from far enough away and don't want to make yourself vulnarable and drain your own ki by blocking it then get in front of it and knock the blast away at an angle without going through the blocking crap.
Anyway, that's my idea for this "pushing attack." All suggestions have holes, so maybe someone else can help me fill them in as you see them.