New Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
OK, I just thought up of something really cool to make with Valve Hammer! It requires vertex manipulation, right? OK, I make a block. Then, I barely move it up and boom! Invalid Solid Structure error! I do a fix and it moves it like 50 ft. away from where the hell I wanted it! Gah, it's so annoying! The other way would be the "Triangle Technique", but for what I am trying to do, it would't work!

And please, if you don't know how to map, please don't spam up this thread!
 
New Member
Joined
Jan 21, 2003
Messages
290
Best answers
0
it all depends on where you are moving the vertexes. If you experiment, you'll find out the limitations of vertex manipulation. The triangle technique is the best thing to use, because triangles can be easily manipulated, they very rarely give you errors, and you can combine them to make complex objects.
but i cant tell you what you should do, because i dont know what your trying to make :p
 
ESF Head Team Mapper
👑 Administrator
🌠 Staff
✔️ HL Verified
🚂 Steam Linked
🍂 Regular
Joined
Dec 25, 2001
Messages
3,618
Best answers
0
select 2 vertexes of the invalid brush and hit ctrl+f to add another ... um .. edge .. hard to explain ... just play a bit around with it.
 
New Member
Joined
Nov 24, 2001
Messages
0
Best answers
0
For vertex manipulation to work, you can only move the vertices straight up or down. If you move the vertices slightly to the sides, it will screw it up. That's Hammer/HL for you :)
 
ESF Head Team Mapper
👑 Administrator
🌠 Staff
✔️ HL Verified
🚂 Steam Linked
🍂 Regular
Joined
Dec 25, 2001
Messages
3,618
Best answers
0
thats why he shall press ctrl+f wile 2 vertexes are selected ^^ that adds a new verts to the brush so you dont get an invalid brush ...
hmm .. thats nice stuff for a tutorial ^^
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
mmm thanks...

ill stick to my little triangle technique then :p
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
What shape do you use as a base? Cube, spike or another type?
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
for me to know, you to not know at all :p
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
*pulls a ***** out of my side* cmon man if you don't want others to know then just PM me.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
hahah lol you dumb :p

look at my map pics, look! look at the uni-color textured blocks! what shape are they? :p hah
 
New Member
💻 Oldtimer
Joined
Nov 22, 2002
Messages
2,347
Best answers
0
I know their triangles but do you start with a square and face them or just use the wedge?
 

MaX

New Member
Joined
Dec 1, 2001
Messages
320
Best answers
0
uhhhhhh

your avatar looks like u used terrain genarater :p..
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Oct 27, 2002
Messages
1,185
Best answers
0
no, its not terrain generated...
 

Users who are viewing this thread

Top