Thats why I like Neco's it looks the closeest to an actual game cover ; IMO Of courseOriginally posted by 1m4 0wn y0 455
overal sometimes simplicity is best
Mine are simple tho... and im really not that good.Originally posted by 1m4 0wn y0 455
ryoko he wasnt attacking u he was saying that most video game covers r very plain for a reason. they want show off the characters and overall look of the game. just because u can do the most advanced looking technical effects ever doesnt necissarily mean u should. take a look at some of the games
xenogears = fei with a faded robot and elly, ontop of a clouded background.
final fantasy 8 = squall, rhiona, seipher with a faded sorcerres over a black bg.
final fantas 7 = cloud looking at a somewhat faded mako reacter witha clouded bg and a couple manipulations on the right part of the reactor.
they r all very plain and simple looking but yet still get what they want across. now i really dont know if thats exactly what they di but thats what it looks like.
overal sometimes simplicity is best
True they are simple, but they wer also all produced by the same company and designed by the same people. All the EA games look the same too, and the Midway franchises, that by no means makes them better. It's called "corporate identity" or "product identity", Square just wants you to be able to recognize a Square product when you see it. It's along the same lines as the old Nintendo seal of approval, and the monolithic IBM logo. Just because someone else does something a certain way doesn't mean you have to.Originally posted by 1m4 0wn y0 455
xenogears = fei with a faded robot and elly, ontop of a clouded background.
final fantasy 8 = squall, rhiona, seipher with a faded sorcerres over a black bg.
final fantas 7 = cloud looking at a somewhat faded mako reacter witha clouded bg and a couple manipulations on the right part of the reactor.
they r all very plain and simple looking but yet still get what they want across. now i really dont know if thats exactly what they di but thats what it looks like.
overal sometimes simplicity is best
I can't remember what my second one was. ~_~ If it's what Im thinking, it's just a bg with an image overlayed, or somehting like that. I don't really care anymore =[Originally posted by SS_Vegeta
I'm not comparing. I just saying your methods completely different. I think you guys are looking at this from the stand point of art rather than what a game cover is. It's just supposed to catch your eye. That's the only reason game covers exist. Something too flashy turns people off. But something simple works.
And I like everyones works here as art. I just dont think they would be very viable as real covers. And Ryoko I actually like yours most over alot of the others. The reason yours cross the line are the opaque rendered layers you over lapped ontop of the action of the peice. for instance your second entry, the one I really like, is hindered by that final layer. If you took it off It may look better.