Problem with mapping,Please help.

New Member
Joined
Jun 2, 2002
Messages
442
Best answers
0
First of all,Im a newbie at this mapping thing.

Secondly,I read all stickes and searched for tutorials on my problem and failed

now to my problem.

On EVERY entity i get this:

Entity info_player_start @ (1052,-522, 992)

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (1052,-522, 992)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (1052,-522, 992)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (1052,-522, 992)
Error: Exceeded MAX_LEAF_FACES

Now ive been using worldcraft 3.3 that came with "Swat 3" so i got no help file.I hope your able to help me with no flames or being ignored (thats what usually happens to me on this forums.)
 
New Member
Joined
Nov 25, 2001
Messages
655
Best answers
0
Originally posted by Chitenga


On EVERY entity i get this:

Entity info_player_start @ (1052,-522, 992)

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (1052,-522, 992)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (1052,-522, 992)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (1052,-522, 992)
Error: Exceeded MAX_LEAF_FACES

It says Leak in Hull... So this means that you
1.) need to add a skybox around your map
2.) the entities are not located inside a skybox
3.) you have a leak in your map that you need to find.

And exceeding Max leaf brushes.. Hmm I haven't got that problem since I first started mapping so I cant really tell ya...
 
New Member
Joined
Jun 2, 2002
Messages
442
Best answers
0
Well i made i box with the block tool around my map.(i think this is the way to add a skybox)

I made a map before that worked but the "hull" i made wasnt invisible.(So if you can tell me how to make it invisible it will help)


oh and thanks for the help.

{EDIT} I fixed all above problems exept "Max_Leaf Faces"
I fixed the hull problem, it was a very small gap in the hull
I still need help with max leaf faces,please help{/EDIT}
 
ESF Head Team Mapper
👑 Administrator
🌠 Staff
✔️ HL Verified
🚂 Steam Linked
🍂 Regular
Joined
Dec 25, 2001
Messages
3,619
Best answers
0
Location
Germany
every texture on every face of a block is splittet in leafs when u compile the map ... scale the textures a bit more and the error is fixed ... *reallyshortexplaination^^*
 
ESF Head Team Mapper
👑 Administrator
🌠 Staff
✔️ HL Verified
🚂 Steam Linked
🍂 Regular
Joined
Dec 25, 2001
Messages
3,619
Best answers
0
Location
Germany
uhh ... that is really hard to explain for me .. specially in english .. but i will try ...
umm .. first .. srry, but i was wrong in my last post .. i wrote about faces .. but nm, u can reduce r_speeds with scaling ^^

generally the error max_leaf faces means that your map is too complex/extensively and

ok, on this pic u can see what a leaf is ...
http://www.s2k-clan.de.vu/sigsnpics/leaf3d.jpg
every of this green things is a leaf, they are invisible, so u only would see a room with a cylinder in it ingame. they tell the engeine what u can see and what not from the current camera position with the portals ( portals is the surface where 2 leafs are "touching" each other )
soo .. what can we do to reduce the leafs?
in this case it would be best if you make a func_wall of this cylinder, becouse func_walls will not be splittet in faces while compiling, so they will not be considered while creating faces ^^
if you would have two or more cylinders in one room or vertexmanipulated object, the faces would cut each other on the edges and create more faces. but if you dont want to make them a func_wall, you can put a brush with the HINT texture (from the zhlt wad; you have to use zoners tolls to use them) around it, which would cut the faces nearly on the cylinder and the rest of the room would be splitted into a few sqare leafs.(remember: never make a vis blcker to a func_wall, then you would get the error LEAK )
ok, i hope u understand now ^^

solong

DJ-Ready
 
New Member
Joined
Jun 2, 2002
Messages
442
Best answers
0
too complex?

Isnt that how esf maps are made?

with alot of brushes and stuff...

and im still stuck..

How bout i send you a pic of my map to let you see what i did wrong?
 

Users who are viewing this thread

Top Bottom