hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-estimate -high -nowadtextures -hullfile C: \Sierra\Counter-Strike\esf\hulls.txt "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"
Loading hull definitions from 'C: \Sierra\Counter-Strike\esf\hulls.txt'
Entering C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Sierra\Counter-Strike\esf\hulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.16 seconds)
Using Wadfile: \sierra\counter-strike\esf\esf.wad
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-01'
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-02'
- Contains 12 used textures, 92.31 percent of map (73 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\lookout.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\namek.wad
- Contains 0 used textures, 0.00 percent of map (37 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\planets.wad
- Contains 1 used texture, 7.69 percent of map (10 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Including Wadfile: \program files\zhlt compile gui\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\as_riverside.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Texture usage is at 1.07 mb (of 4.00 mb MAX)
0.78 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-high "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.prt'
0.35 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-full "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"
98 portalleafs
367 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.04 seconds)
LeafThread:
(3.46 seconds)
average leafs visible: 90
g_visdatasize:1467 compressed from 1274
3.58 seconds elapsed
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-high -estimate -sparse -extra -bounce 10 -smooth 80 "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
437 faces
Create Patches : 5439 base patches
0 opaque faces
1336990 square feet [192526608.00 square inches]
23 direct lights
BuildFacelights:
Malformed face (168) normal @
(-1090.00, -2624.00, -3070.00)
(-1137.39, -2624.00, -3022.61)
(-1137.39, -2624.00, -3070.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3)
planes 1002/32767 20040/655340 ( 3.1)
vertexes 703/65535 8436/786420 ( 1.1)
nodes 159/32767 3816/786408 ( 0.5)
texinfos 60/32767 2400/1310680 ( 0.2)
faces 437/131071 8740/2621420 ( 0.3)
clipnodes 890/32767 7120/262136 ( 2.7)
leaves 99/8192 2772/229376 ( 1.2)
marksurfaces 536/65535 1072/131070 ( 0.8)
surfedges 2108/512000 8432/2048000 ( 0.4)
edges 1197/256000 4788/1024000 ( 0.5)
texdata [variable] 1120372/4194304 (26.7)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 1467/2097152 ( 0.1)
entdata [variable] 6034/524288 ( 1.2)
=== Total BSP file data space used: 1195553 bytes ===
Planes in map: 1002
Planes actually used: 394
Optimized!
BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3)
planes 1002/32767 20040/655340 ( 3.1)
vertexes 703/65535 8436/786420 ( 1.1)
nodes 159/32767 3816/786408 ( 0.5)
texinfos 60/32767 2400/1310680 ( 0.2)
faces 437/131071 8740/2621420 ( 0.3)
clipnodes 890/32767 7120/262136 ( 2.7)
leaves 99/8192 2772/229376 ( 1.2)
marksurfaces 536/65535 1072/131070 ( 0.8)
surfedges 2108/512000 8432/2048000 ( 0.4)
edges 1197/256000 4788/1024000 ( 0.5)
texdata [variable] 1120372/4194304 (26.7)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 1467/2097152 ( 0.1)
entdata [variable] 6034/524288 ( 1.2)
=== Total BSP file data space used: 1195553 bytes ===
Planes in map: 1002
Planes actually used: 394
Optimized!
hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
EDIT: found it =P could a mod close this please