Problem with compiling

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When i use ZHLT Compile GUI to compile a map i made, it said

"Try 'Check for problems' in Worldcraft/Hammer. You should see an error named 'Texture axis perpindicular to face'; this brush(es) must be fixed."

When I do check for problems in worldcraft, it says there is no problem.

Can someone help me?
 
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What's the name of the error? There's a few that are caused by this. Having "texture axis perpendicular to face" is usually caused by making an invalid brush through vertex manipulation or carving, or rotating complex brushes without texture lock on.
If the offending brush doesn't show up with Hammer's "Check for Problems," then you'll have to hunt for the brush yourself. Depending on the map, this could be quick and easy, or very time-consuming.
 
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hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
 
The Viking
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When you compile, you allways get a compile log file. Check that log file to find out where the invalid brush is located.
 
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hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-estimate -high -nowadtextures -hullfile C: \Sierra\Counter-Strike\esf\hulls.txt "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"
Loading hull definitions from 'C: \Sierra\Counter-Strike\esf\hulls.txt'
Entering C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Sierra\Counter-Strike\esf\hulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \sierra\counter-strike\esf\esf.wad
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-01'
- Warning: Larger than expected texture (348972 bytes): 'CHAOS-02'
- Contains 12 used textures, 92.31 percent of map (73 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\lookout.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\namek.wad
- Contains 0 used textures, 0.00 percent of map (37 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\planets.wad
- Contains 1 used texture, 7.69 percent of map (10 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Including Wadfile: \program files\zhlt compile gui\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\as_riverside.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)

Texture usage is at 1.07 mb (of 4.00 mb MAX)
0.78 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-high "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.prt'
0.35 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-full "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"
98 portalleafs
367 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.04 seconds)
LeafThread:
(3.46 seconds)
average leafs visible: 90
g_visdatasize:1467 compressed from 1274
3.58 seconds elapsed

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C: \Program Files\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-high -estimate -sparse -extra -bounce 10 -smooth 80 "C: \Program Files\Valve Hammer Editor\maps\kong_supremekai.map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


437 faces
Create Patches : 5439 base patches
0 opaque faces
1336990 square feet [192526608.00 square inches]
23 direct lights

BuildFacelights:
Malformed face (168) normal @
(-1090.00, -2624.00, -3070.00)
(-1137.39, -2624.00, -3022.61)
(-1137.39, -2624.00, -3070.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----






BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3)
planes 1002/32767 20040/655340 ( 3.1)
vertexes 703/65535 8436/786420 ( 1.1)
nodes 159/32767 3816/786408 ( 0.5)
texinfos 60/32767 2400/1310680 ( 0.2)
faces 437/131071 8740/2621420 ( 0.3)
clipnodes 890/32767 7120/262136 ( 2.7)
leaves 99/8192 2772/229376 ( 1.2)
marksurfaces 536/65535 1072/131070 ( 0.8)
surfedges 2108/512000 8432/2048000 ( 0.4)
edges 1197/256000 4788/1024000 ( 0.5)
texdata [variable] 1120372/4194304 (26.7)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 1467/2097152 ( 0.1)
entdata [variable] 6034/524288 ( 1.2)
=== Total BSP file data space used: 1195553 bytes ===

Planes in map: 1002
Planes actually used: 394

Optimized!


BSP Optimizer by XP-Cagey, v1.5 (Feb 3 2004)
Based on code by Valve Software

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3)
planes 1002/32767 20040/655340 ( 3.1)
vertexes 703/65535 8436/786420 ( 1.1)
nodes 159/32767 3816/786408 ( 0.5)
texinfos 60/32767 2400/1310680 ( 0.2)
faces 437/131071 8740/2621420 ( 0.3)
clipnodes 890/32767 7120/262136 ( 2.7)
leaves 99/8192 2772/229376 ( 1.2)
marksurfaces 536/65535 1072/131070 ( 0.8)
surfedges 2108/512000 8432/2048000 ( 0.4)
edges 1197/256000 4788/1024000 ( 0.5)
texdata [variable] 1120372/4194304 (26.7)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 1467/2097152 ( 0.1)
entdata [variable] 6034/524288 ( 1.2)
=== Total BSP file data space used: 1195553 bytes ===

Planes in map: 1002
Planes actually used: 394

Optimized!

hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


EDIT: found it =P could a mod close this please
 
The Viking
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Was my post of any help ?

Oh, and there's no need for closing this. It'll fade in time.
 
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actually i sort of did, but not to what you think... i saw the error and saw no cooridinates at the end.. but since you said that i checked over the entire log file and found coordinates in the middle so, yea thanks

Closed per starters request ~ShAdOw
 
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