Legerdemain Cheese Spread
✔️ HL Verified
Easily.Will i be able to play this ESF:Final with a GeForce GTX 660 4gb memory, 3.10-3.30GHz(4cpu)'s? Just wondering lol.
Easily.Will i be able to play this ESF:Final with a GeForce GTX 660 4gb memory, 3.10-3.30GHz(4cpu)'s? Just wondering lol.
...Will i be able to play this ESF:Final with a GeForce GTX 660 4gb memory, 3.10-3.30GHz(4cpu)'s? Just wondering lol.
Woah, woah!You could very easily change what people think of you by being less of a jerk and not bad mouthing every single thread you post in.
You started out well in this community and then for no reason turned into a straight up *******.
Change back or leave, That's pretty much it from here
Aurum, let's just remember that the opinion of one member does not reflect the opinions of all the members...Woah, woah!
Don't get mad. One of you guys even said I started badly here, in ESF. xD
No >.>Now that we have PhysX in the game, is there any chance of ragdoll physics for characters?
No >.>Now that we have PhysX in the game, is there any chance of ragdoll physics for characters?
N'awwww..No >.>
Can you use OpenCL for GPU acceleration?Really depends on the amount of chunks in the end. While we can use instancing and possibly GPU acceleration for NVIDIA GPU powered ppl :-D the mapper should always keep in mind a certain limit and it is probably best to remove debris at some point.
We won't put it in the game if it does that XD But seriously, Raven has been researching this for a long time. It's the topic of his undergrad thesis, and I should know, I helped him edit it. It makes good sense and we *should* be able to implement this, even if it's just CPU based calculations. It'll be fast as well so long as it's not made badly by the mapper.Brace yourselves. FPS drops are incoming each time someone decides to destroy an object T_T