New Member
It'd be cool to expand the flexibility of the Playlist for ESF. Before, I'd play Winamp and disable the music so I could have more control of my own tunes.
Playlists could be synced to characters and transformations. For example, Goku transforms, and you hear the sound effects of him screaming and what not. It comes with a standard background music that plays. It can either continue playing afterwards or stop, and then other music can begin.
[ame]http://www.youtube.com/watch?v=z3GT1AeVxFI[/ame]
Goku SSJ1 During: "song" - 'Browse'
-Goku's SSJ Theme
Goku SSJ1 After: "song" - 'Browse'or "Continue Previous" check box.
-Continue
Loop how many times? Numer box or Indefinite.
- Once
After it finishes looping, it goes back to Background Music playlist, either for the Map or the Character. I think there's a good system that could be setup.
Or you could combine songs.
Like SSJ During is something else, and SSJ After a completely different song begins.
This goes along with the idea of choosing Japanese sound effects or American, except players can choose their music now and how it flows in the gameplay. It'd require less work and timing with transformations. You'd just need animations + sound effects, and the music would be freelance.
Personally I'd love to be Buu and hear this play seamlessly during and after transforming.
[ame]http://www.youtube.com/watch?v=Pzoy26Wj8I0[/ame]
Or be Gohan turning SSJ2 and hearing this.
[ame]http://www.youtube.com/watch?v=OrorzcG68BI[/ame]
Is it possible to allow different maps to have different songs they play through? In this way, both players and map creators could input their own customized background music. You could also do this with Transformation sound effects to allow people to create their own during the sequence. Maybe they want to use phrases the character says instead of screaming.
I think this would encourage Playlist packs to be made by third parties as well, something I was considering doing myself.
Playlists could be synced to characters and transformations. For example, Goku transforms, and you hear the sound effects of him screaming and what not. It comes with a standard background music that plays. It can either continue playing afterwards or stop, and then other music can begin.
[ame]http://www.youtube.com/watch?v=z3GT1AeVxFI[/ame]
Goku SSJ1 During: "song" - 'Browse'
-Goku's SSJ Theme
Goku SSJ1 After: "song" - 'Browse'or "Continue Previous" check box.
-Continue
Loop how many times? Numer box or Indefinite.
- Once
After it finishes looping, it goes back to Background Music playlist, either for the Map or the Character. I think there's a good system that could be setup.
Or you could combine songs.
Like SSJ During is something else, and SSJ After a completely different song begins.
This goes along with the idea of choosing Japanese sound effects or American, except players can choose their music now and how it flows in the gameplay. It'd require less work and timing with transformations. You'd just need animations + sound effects, and the music would be freelance.
Personally I'd love to be Buu and hear this play seamlessly during and after transforming.
[ame]http://www.youtube.com/watch?v=Pzoy26Wj8I0[/ame]
Or be Gohan turning SSJ2 and hearing this.
[ame]http://www.youtube.com/watch?v=OrorzcG68BI[/ame]
Is it possible to allow different maps to have different songs they play through? In this way, both players and map creators could input their own customized background music. You could also do this with Transformation sound effects to allow people to create their own during the sequence. Maybe they want to use phrases the character says instead of screaming.
I think this would encourage Playlist packs to be made by third parties as well, something I was considering doing myself.
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