Piccolo training Gohan wip

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I got head.

I'm surprised at how fairly well it went to create his hair. I thought i would be scratching my hair more. Still it's not attached to the head yet and that's going to be another hassle.



Please give your comments. :smile:
 
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How about wires where we can actually see the lines?
 
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at the moment gohan has good look,i will se more work.good work:love:

pd:dj-ready i cant enter in artwork?
 
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I think the hair looks good and the overall size and shape of the heads look fairly accurate, but it's too early to really say for sure.

Some front renders would also be appreciated. :3
 
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I think the shading of the polygon makes the lines obsolete.
Still thank you for your concern ;)
I'd agree with your but on almost black polygons its really hard to see.
 
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Here: wires, front and side.

Everybody happy now?

Still the hands and feet to do.

I'm wondering if i should add more details to the body like folds and stuff.
Anyone got some tips on that?

 
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Looks nice.
I'd add a little more details to the pants.
 
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i like,but i still that you work be finish.i hope you make a better texture than tensian
 
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I think he's pretty much finished.

Now the tedious task of uvmapping this :(

Anyone feel like doing this for me ? :smile:

 
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So far the model looks pretty good :yes: definetely better than Tiens model :fight:
 
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Hands could need more detail tbh.
 
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@ acira: thanks, but i really don't know if it's that much better.

@ Ready: I agree. I'll look into that.

Btw does the detail on the pants look good enough?
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Little teaser pic, not really ment for critting.

Just to show the smooths actually. Also i updated his hands a bit. He has thumb now!

 
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Ok I'm now in the process of unwrapping my uv maps .

Please give some tips so i can do it better than last time. Like what are the do's and the don'ts of uv mapping.
The one of tien was actually the first time i did it.
 
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Little update

I got it uvmapped and started skinning.

Something 's bugging me about his face, but i can't put my finger on it.

 

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