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I've written a MUD using this idea, and I think it's a good idea.
Anyway, the idea is to have your max health equal to your current Battle Power. And use a percentile for switching to and from turbo. So if in turbo you have 1,250,000 Health, out of turbo you would go down to 1,000,000 health (along with your BP). Attacks could do more damage, yes, but characters would also survive more damage (much like characters from the anime). And whenever characters gained BP, their HP would change accordingly (in a percentile format).
And as for Ki, perhaps have some Ki costs be constants? Such, as, for swooping (amount of energy/second) be something like 20,000 Ki, and for Zanzouken (instead of as a percentile) maybe 50,000? Or something along those lines... I mention this, because, in-game characters run out of Ki constantly in melee, and they're powering up all the time. Whereas, [anime] they didn't really power up, except to increase their power.
Anyway, the idea is to have your max health equal to your current Battle Power. And use a percentile for switching to and from turbo. So if in turbo you have 1,250,000 Health, out of turbo you would go down to 1,000,000 health (along with your BP). Attacks could do more damage, yes, but characters would also survive more damage (much like characters from the anime). And whenever characters gained BP, their HP would change accordingly (in a percentile format).
And as for Ki, perhaps have some Ki costs be constants? Such, as, for swooping (amount of energy/second) be something like 20,000 Ki, and for Zanzouken (instead of as a percentile) maybe 50,000? Or something along those lines... I mention this, because, in-game characters run out of Ki constantly in melee, and they're powering up all the time. Whereas, [anime] they didn't really power up, except to increase their power.