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Perfect cell tread #2 wip

because the prev tread of p cell was closed becuse of ........ , i m making a scond one for tweek ,

i v mange to do the botom part when the stomach connects the legs

OK made back , torso al most done now , looks good , starting to finish back

<object id="MS3DViewerCtl" width="400" height="400" classid="CLSID:59131903-4A33-40D5-80C2-5242DD365AB3" codebase="http://www.swissquake.ch/chumbalum-soft/files/MS3DViewerOCX.cab#version=1,0,0,6">
<PARAM NAME="_Version" VALUE="65536">
<PARAM NAME="_ExtentX" VALUE="16007">
<PARAM NAME="_ExtentY" VALUE="12303">
<PARAM NAME="_StockProps" VALUE="0">
<PARAM NAME="URL" VALUE="http://www.angelfire.com/pro/evm1/1.msz ">
</object>
 
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I thought Tweek was doing and finishing the model by himself?
 
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★ Black Lounger ★
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the shoulders look to broad as opposed to the waist, either widen the waist or shorten the length between the shoulders, though i have seen some pictures of cell buffed up like that, he wasnt near that broad in the series
 
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i think the waist is little to "thin" and the face looks kinda small dunno :/
 
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hej looks damn sexy the only thing i see is if u model the rest of the model that way it will end very high poly i think in the end it should have someting about 2300 . 1300 for armz and legz . i think if u manage that
(2300 triangles ) it will be kickass and playable for many people ;)
 

Bolteh2

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ehm, youve already excided the hl poly count, and you havent got the wings, arms and legs

so if you want this to be for esf, then you should remodel it with lesser models


on other notes, neck and head are misformed
 
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the model looks cool, only as i said b4, the chest is 2 shiny, but sbolt, didint they said they wil be doing hl2 engine, i guess it can take more polys..
 
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Who cares , Hl can stand up to 3000 polys , so i m not vorry if i exeed i can always get it in HL2 ,
 
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hups damn it i forgot the wingz >< but u could reduce the triangles around the chest if u do it right they look as smooth as ur current version but if u do it for hl2 it doesn´t matter ;)
 

Bolteh2

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well, if you port that model to hl2, than its a shame for the vtech engine to get a bad looking model in there cuz you can get waaaaaaaay better looking models with that polycount
 
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Looking good, I give it a Thumbs Up! :], keep up the good work.

-UltraPerfectCell
 
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Ok guys Uopdate i did the back , go look up

*Edit*

New update fixed hi cromed shoulders no hole now
 
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Umm... nothing's there. I have direct x 9, =p.

-UltraPerfectCell
 

Bolteh2

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read his post, to view the model you have to have directx9

only the pic isnt working
 
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..Keh if ur having Problems with seeein the 3d pics its probably becaus u dont hav DX9 and Milkshape 3dmodel viewer. If u CANT see the pics go 2 either/Both

1.Direct X 9 Download

2.Milkshape 3D Model Viewer OCX

and 1nce u got those files u should b able 2 see as well as make ur own 3d pics ;D

..Enjoy
 
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well i've got DirectX9 and neither the Plugin, nor the Image is showing something (image Error, Plugin don't load)

BTW: are you guy's may able not to use this sort of plugin ?
may be some o f the users just have 56k...and some are using mozilla (this plugin is not avable for mozilla).
And i think 3 Screenshots are enough anyway. (just my oppinion)
 
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ahhh no u don´t understand me i have the model viewer and 9 BUT ur server is down where u upload the msz file thats all.
i had this modelviewer along time before u so i am not a noob with it if u think that
 
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Got the plugin but hte second one doesnt show, it only says on the bottom: Status 1 0/0 bytes(0)%
 

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