New Member
I think Krillin, Piccolo, and Young Gohan should all be under a buddy system.
Gohan has Masenko/KHH and Shield, Krillin has Solar Flare, Scattershot & Destructo Disc, Piccolo has SBC, Masenko, Eye Lasers, and that attack to surround the enemy with ki balls. They're all completely different, so it makes mastering this class very challenging and fun.
I'd make the fusion for Piccolo and the Mystic for Krillin instant once they hit a certain PL and it stays permanent. It'd require no animation sequences. Young Gohan becomes Teen Gohan much later, and he can transform like other characters.
Instead of having Destructo Disc be an instant-kill, I'd make it more of a disabler. If it hits them, it does stamina damage based on PL differences. If they're equal, it severely damages their stamina and does damage on top of it. If the opponent is way stronger, it will do minor stamina damage and no actual.
Scattershot would be useful as an area attack. It'd be like Piccolo's ki swarm attack, except this would be a beam. You fire it into the air, and then you right click where you want the shrapnel to land. If the enemy is on the ground, they will have a hard time escaping all of the blasts.
Piccolo's ki swarm shot thingy would be different. It's a targeted attack that just flies straight in their direction, but doesn't change course after the initial launch. Krillin's would be for ground/wall, Piccolo's would be for air.
Young Gohan and Piccolo compliment each other since KHH is a Beam, and SBC is a Bomb attack. Depending on the situation, it may be more useful to use Piccolo instead.
Young Gohan and Krillin, when fighting in the Frieza saga, both team up together.
[ame]http://www.youtube.com/watch?v=n9XXsUiZ_ZQ[/ame]
Young Gohan untransformed would use his Masenko together with Krillin's KHH, and vice versa. That way neither are a useless skill.
When Young Gohan transforms, he uses the KHH only by himself.
Solar Flare is great at escaping melee situations. If Young Gohan or Piccolo ran out of stamina and was being assaulted, they could swap out for Krillin and he could potentially SF and escape to rest.
Piccolo's lasers could be useful at detonating ki balls and gen beams. This makes Piccolo the best distance fighter.
Krillin can use SF and DD, making him a more potent close ranged fighter.
Young Gohan is best for fighting overwhelmingly strong opponents and aiding allies, since he can close the PL gaps with transformations and use a Shield to absorb damage from incredible shots. He can also use the SAM bar to ascend to SSJ2 temporarily as his Rage move, giving him a boost to PL on top of it. His SAM bar could drain slower to prolong the Rage. However, he can never master SSJ2 and transform into it freely.
I think this would better define the differences between Young Gohan and Mystic Gohan. Krillin and Piccolo would realistically be a part of the game too, depending heavily on the SAM bar to make their attacks more powerful. They wouldn't need their PLs to be 100 million to be any good. And you know in the series that they would both sooner step in and die than see Gohan be killed.
The strongest human, the strongest namek, and the youngest saiyan. I think it's a pretty balanced and diverse team.
The key is to make their swaps instantaneous and the SAM bar allowing them to instantly charge attacks.
Gohan has Masenko/KHH and Shield, Krillin has Solar Flare, Scattershot & Destructo Disc, Piccolo has SBC, Masenko, Eye Lasers, and that attack to surround the enemy with ki balls. They're all completely different, so it makes mastering this class very challenging and fun.
I'd make the fusion for Piccolo and the Mystic for Krillin instant once they hit a certain PL and it stays permanent. It'd require no animation sequences. Young Gohan becomes Teen Gohan much later, and he can transform like other characters.
Instead of having Destructo Disc be an instant-kill, I'd make it more of a disabler. If it hits them, it does stamina damage based on PL differences. If they're equal, it severely damages their stamina and does damage on top of it. If the opponent is way stronger, it will do minor stamina damage and no actual.
Scattershot would be useful as an area attack. It'd be like Piccolo's ki swarm attack, except this would be a beam. You fire it into the air, and then you right click where you want the shrapnel to land. If the enemy is on the ground, they will have a hard time escaping all of the blasts.
Piccolo's ki swarm shot thingy would be different. It's a targeted attack that just flies straight in their direction, but doesn't change course after the initial launch. Krillin's would be for ground/wall, Piccolo's would be for air.
Young Gohan and Piccolo compliment each other since KHH is a Beam, and SBC is a Bomb attack. Depending on the situation, it may be more useful to use Piccolo instead.
Young Gohan and Krillin, when fighting in the Frieza saga, both team up together.
[ame]http://www.youtube.com/watch?v=n9XXsUiZ_ZQ[/ame]
Young Gohan untransformed would use his Masenko together with Krillin's KHH, and vice versa. That way neither are a useless skill.
When Young Gohan transforms, he uses the KHH only by himself.
Solar Flare is great at escaping melee situations. If Young Gohan or Piccolo ran out of stamina and was being assaulted, they could swap out for Krillin and he could potentially SF and escape to rest.
Piccolo's lasers could be useful at detonating ki balls and gen beams. This makes Piccolo the best distance fighter.
Krillin can use SF and DD, making him a more potent close ranged fighter.
Young Gohan is best for fighting overwhelmingly strong opponents and aiding allies, since he can close the PL gaps with transformations and use a Shield to absorb damage from incredible shots. He can also use the SAM bar to ascend to SSJ2 temporarily as his Rage move, giving him a boost to PL on top of it. His SAM bar could drain slower to prolong the Rage. However, he can never master SSJ2 and transform into it freely.
I think this would better define the differences between Young Gohan and Mystic Gohan. Krillin and Piccolo would realistically be a part of the game too, depending heavily on the SAM bar to make their attacks more powerful. They wouldn't need their PLs to be 100 million to be any good. And you know in the series that they would both sooner step in and die than see Gohan be killed.
The strongest human, the strongest namek, and the youngest saiyan. I think it's a pretty balanced and diverse team.
The key is to make their swaps instantaneous and the SAM bar allowing them to instantly charge attacks.
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