Pagoda Island

MC

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After becoming frustrated with another failed attempt at modeling, I decided to load up Valve Hammer and make a map. So, here's a days worth of progress:

Video - http://www.youtube.com/watch?v=3rOCo6Ohab4

Current stats:

<IMG SRC="http://img505.imageshack.us/img505/2694/32973328wg1.jpg">

I don't know if I'll release this map once it's finished (if it gets finished).
 
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It's nice, You only need to get some trees and/or do some hills and terain variation.
 
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Are you walking on water or is it just me :eek:

Map looks nice though :p
 
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LoL, yeah, why is the water solid?
This isn't Naruto :).

amagad, gonna start mapping again today
 
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Don't be afraid of the vertex tool, little one.
 

MC

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Thanks for the replies everyone.

As for the water, it's solid because I forgot to tie the water brush to the water entity.
 
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Nice map :) all I can say ,wrong game right map
 
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haha true that, map looks nice, but did you use clipping and/or cilindesr for that terrain? I suggest you try vertex manipulation(may reduce r_speeds if I remember correctly, because there will be less ?solids?, clipping cuts the brushes, remember that!!! sorry if I dont make sense, I forgot half of these terms hehe) need to get back into mapping...

But overall looks pretty good, just remember to increase the view distance a bit and stuff.
 
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the number of solids (in hammer) doesnt matter at all btw.
For instance, lets assume you have 1 floor brush, 512x512 units big. Texture scaling of 1 and x/y shift of 0. The engine would treat it as one leaf (actually it doesnt due to the 224 units limit but whatever).
Now, if you use instead of 1 brush 4 256 brushes to form that one 512 brush the engine would treat it as if it were one object. The texture would have to be aligned just as if it were one brush though.

Here is a little article describing it better then I can
http://translate.google.com/transla..._speeds_artikel&langpair=de|en&hl=de&ie=UTF-8
google translation though ;P

However, it is true that using several objects where you COULD use one objects tends to lead to clipping errors. But thats only a problem with clipped/vertex manipulated objects.
 
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Oh I understand, so if u want it to be treated as 1, just select em all then apply the texture.....cool now I know :p Where's the update on the mapeth? :O
 

MC

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Unfortunately, I still have the habit of starting a map and never finishing it. But this map is sidelined at the moment, so there hasn't been any updates.
 
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haha, I remember, what I usually do is make one project a main idea and try and concentrate on it, and only it, I know, usually when making a map, your most brilliant ideas come up, I just try and make a textpad with everything for that map and leave it until I finish my current project...
 

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