Orc Head

Lost in space
Banned
💻 Oldtimer
Joined
Sep 13, 2003
Messages
1,179
Best answers
0
Wow, I never knew my computer could take 35k tris. Most of the detail is there.

This was meant for me to learn how to build heads.



Refs i got by Google Image search, didn't have a signature on it T_T. Fanks for teh refs.

And you don't really wanna see the edgelooping on this model.
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
.T~ 2 da F0rce - You can live by the gun or die by the bullet. sagt:
abit to widht
.T~ 2 da F0rce - You can live by the gun or die by the bullet. sagt:
the head
[ >...: k¨í¨м¨í :...< ] [ >...: lolz howdy im on teh intarweb :...< ] sagt:
;O
.T~ 2 da F0rce - You can live by the gun or die by the bullet. sagt:
else very fine
[ >...: k¨í¨м¨í :...< ] [ >...: lolz howdy im on teh intarweb :...< ] sagt:
YAY!

;)
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
i doubt your computer will crap out until your well over 1million tri's to be honest.

i would advise against using meshsmooth, build the entire high poly cage by hand, its not all that much work, but it allows for much much greater control of the end result.
 
New Member
💻 Oldtimer
Joined
Dec 10, 2002
Messages
1,434
Best answers
0
for a model that looks like that those are way to much pollys (sorry to offend you) but its just...bad
 
New Member
Joined
Nov 4, 2003
Messages
850
Best answers
0
maybe you should post wires of your low poly version, so we can find out where you used too many polies.
 
New Member
💻 Oldtimer
Joined
Jun 29, 2003
Messages
1,255
Best answers
0
Ya heck 3000+ poly for that is mayby a bit much, its good for practise.

Keep it up :p
 
Lost in space
Banned
💻 Oldtimer
Joined
Sep 13, 2003
Messages
1,179
Best answers
0
Most of the polys are wasted on the neck, the Meshsmoothedx2 box (for teeth) and the neck. I'll cut it down once I know what I'm gonna do with this head.
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Nov 14, 2003
Messages
3,974
Best answers
0
theres no such thing as too many polies if your going for a high poly model. and yes, i do mean the "low poly" control cage. all you need to worry about are your edgeloops, and whether they are correct.

http://home.comcast.net/~dpattenden/

check through the tutorial on that page about high poly workflows and the theory behind it.
 

Users who are viewing this thread

Top Bottom