Well, grOOvy was helping him if he was asking for info on programming with the OpenGL API; he didn't specify.
If you've got a video card that's recent (and I say recent in a very broad sense of the term), you shouldn't have any problem supporting OpenGL. Just find out what video card you have, and get the most current drivers for it. You can always try Direct3D as well, if you can't run OpenGL. However, OpenGL is far preferred.