Yes earlier you said that consoles are "great" for "third persons and other ****, but whatever". The "whatever" is a pretty big deal in the gaming market, so to only look at video game platform quality from the FPS genre, which is overcrowded in my opinion, is not fair.Which part you didn't understand when I said it's garbage FOR FPS.
It is statements like this which lead me to believe you feel the PC is better at everything or only care about FPS, which I why I pointed out not everyone cares about those.PC is way superior to console in all means, but games are made for consoles cause of less piratecy and yeah PC graphics are **** now too, cause most the the games are ports form console with **** textures and paper walls.
I almost completely agree with your statement, except for the deterrent for the quantity of games. It's true PC's don't get all the new games the consoles do, and if we do , we usually get a crummy port months later. I think we(and as in "we" i mean us PC gamers) got used to 90's - early 2000's when we almost always got a better product than the consoles, be it better graphics, more content than the console versions. Sure at that time there were a lot of console exclusives i wished i could play back then but most if not all multi-platform games have either been made with PC in mind first or we're ported marvelously. After the rise of the PS2 and later Xbox360 i guess the developers saw that that is an easy way to earn lots of cash quick. PC has been plagued with piracy ever since commercial software existed, and even though piracy regarding consoles is also prominent , the dev's are only blaming the PC. Could it be a marketing ploy, or perhaps they actually believe so, i don't really know.It is statements like this which lead me to believe you feel the PC is better at everything or only care about FPS, which I why I pointed out not everyone cares about those.
Believe me, if I had a better machine, I'd be playing more computer games. Not more than a console, but I take advantage of the power. And no matter how close consoles get to computers, the sole difference is that the console is a centralized system (besides things like PS3-360 porting woes). Different hardware, software, OSes, graphic cards, processors, etc. are not an issue for developers unless we bring in launch models in to the equation. When something is tested on a PS3, typically it works with all PS3s and when it does not, a patch is made which all PS3s (should) accept.
It's a double edged sword. An individual may have a stronger attachment to their "rig" than their xbox because they customized it and put the effort and money in to getting the parts they needed so they know their computer in and out, and when the next game pushes the belt in *graphics*, they can upgrade to get the best out of this advancement, but this lack of centralization and large gaps of computing abilities acts as a deterrent for the quantity of games.