Ahh, meelee. A subject I wanted to post about.
For one thing, meelee works ONLY at a certain distance; I've been too close to an opponent to meelee them. So I'd be forced to back up, meanwhile they spot me and meelee me instead. Boo. I'm not sure if there's a reasoning, but I'd suggest that it work even better the closer you are. (unless it's just me) Also, sometimes it won't work close-up, because I wasn't charging at the time; a slight annoyance, especially after blocking.
Secondly, when you get WHOPPED by someone from behind, I think it'd be a good idea to have the camera snap to face them (for one thing, it'd be practical, and another, when you're hit that hard, you'll tend to turn and fly backwards anyway). I'm pretty sure that's not an impossible one.
Three! When you're whacked by a meelee attack and firing a blast, you get that beam still attached to your hand, while your flying across the ground. I suppose it'd be difficult to come to another way, since you WERE in the middle of firing, but....well, if in a power struggle, the other person wouldn't have to "struggle" anymore against a fighter not pushing the attack anymore. When just firing a regular attack, it should just either a) explode when the fighter firing it is smacked by meelee, b) fizzle out or c) keep going (break off the beam's connection with the fighter somehow) but be much weaker (I'd say about 50%)
Fourthly....(that's a lot, huh). It isn't so much a direct suggestion, because I don't know of any resolution, but it is an issue I suggest be addressed; at anything over say, 200 ping, it's hard as hell to hit with meelee.
Actually, thinking about it, it coincides with another of my numerous and useless suggestions; slow down the dash (sprint, charge, whatever it's called when, the speed burst when locked onto an opponent) It goes along with the difficulty at high ping; you go flying right past, or miss your range of opportunity. Maybe a double-click on the left mouse would give you the BIG speed boost, and a single would give you a slower one (maybe 50% of it), which would both make meelee targeting easier, and eliminate the problems (at least ease them) at high ping. Plus, it's very jumpy that fast, so it's a real strain on people even SEEING it happen, now.
On a side not, the meelee effects are spectacular; from a distance, the bursts, and you have the cracks on impact, and bouncing off things in meelee is very sharp (at Kami's, bounced a guy like a pinball between the buildings...made my day!) But, a good addition would be that, on the scouter, the indicator of the opponent you've locked onto be different; either another color, have a black dot in the center, anything really, just to distinguish him when you're surrounded.
I guess that's enough for me.....I've got some more forum cruising to do!
~Willow "Pow!"