I totally agree with this. Krillian would have a better chance up against 100% Frieza, Perfect Cell and SSJ3 Goku. :yes: Im totally for this idea.Ravendust said:First off, you are vunerable when charging attacks. You can't attack, you can't defend, sometimes you can move (slowly) otherwise you're rooted.
Secondly, since when has someone with 1/2 the powerlevel of his or her opponent had a significant chance anyway? It applies to melee and beams, in 1.1, 1.2 or 1.3.
Not to mention a person with a low powerlevel would be able to charge a more powerful attack so they'd have a better chance against enemy powerhouses *thinks of Piccolo vs. Raditz*
Basicly it has its own balance ^^ You can charge longer for more power or you charge less for more KI.Shuyin said:Still coming up with more suggestions eh ravendust?
I think its one of those idea we would all like to see. But suprisingly it has alot of problems when you think about it.
- stopping the transformed people being way overpowered with beams due to their higher ki regen.
- balancing the fairness of amount of ki vs powerlevel.
- increase of kamikaze players.
If only it was less hassle/rethought, i'm sure it'd be considered.
I don't really like that. The point of the whole shaky aim thing is to prevent beam spammers from abusing it too much. If you can't aim, it's harder to spam.Herms said:I gots an even better idea for this a beam will charge normally untell it reaches the players pl then it will rapidly decrease there energy (like teh speed after you get past teh yellow line of a throw)
wtf are you talking about shaky aim?? no one ever had trouble controling there beams if it was a large attack like the final flash or final attack it whouldn't be able to turn.Shiyojin Rommyu said:I don't really like that. The point of the whole shaky aim thing is to prevent beam spammers from abusing it too much. If you can't aim, it's harder to spam.
And you are saying DBZ is realistic or whatHerms said:that's a such an unrealistic idea
Shaking = awsome idea.Shiyojin Rommyu said:I really like the idea.
I also like the idea of making the attack harder to control after a certain time.
Here's my idea for that:
Le''s say you're Piccolo, charging a Special Beam Cannon, and your PL is, say,
5 mil. You start charging the attack, and each attack has a starting PL. SBC is stronger than, say, Generic Beam, so SBC should have a higher starting PL. The PL of the attack rises as you pump more Ki into it, but when the PL reaches the same number as your own PL, you start shaking or something. In this example, once the SBC reaches 5 mil, your aim will start to shake or something. The more you charge it after that, the more the aiming reticle will shake.
How's this sound?
.Wrl? have you stuck another thingo over the charge sprite?DJ ready said:bleh, it wouldnt be hard to code .. atm we're using one wrl/sprites anyways scaling
but its a bad idea and thus it will not implemented.
thats strange why dont i remember saying this...DaRkOwNs said:first off are you saying that the beams will have no charge time at all you can just crack one of in half a second?
that would be a very bad idea we have to give people with a lower powerlevel or lower trans some kind of a chance
powerlevel really isnt a huge factor in melee unless your not very good at this game