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This idea is to make it more like the show, as well as to speed up energy attacks for use in melee to make the games pace a bit faster.
Firstly, in DBZ an attacks strength is relative to how much energy is put into it rather than the name/style of the attack. Of course, attacks differ in colour and effect (Big Bang has a mushroom-cloud explosion, Burning Attack blinds etc).
I propose that you can pump as much or as little energy into an attack as you wish, and the minimum charge length is only as long as the charge animation. Instead of having the bar divided by a yellow line into minimum and maximum charge, the entire bar would be the 'minimum charge'
And when it is full (after one second) a powerlevel reading of the attack comes up on bar, and keeps rising until you fire the attack or run out of energy.
After three seconds:
After six seconds:
The figures are only for example purposes, C&C?
Firstly, in DBZ an attacks strength is relative to how much energy is put into it rather than the name/style of the attack. Of course, attacks differ in colour and effect (Big Bang has a mushroom-cloud explosion, Burning Attack blinds etc).
I propose that you can pump as much or as little energy into an attack as you wish, and the minimum charge length is only as long as the charge animation. Instead of having the bar divided by a yellow line into minimum and maximum charge, the entire bar would be the 'minimum charge'
And when it is full (after one second) a powerlevel reading of the attack comes up on bar, and keeps rising until you fire the attack or run out of energy.
After three seconds:
After six seconds:
The figures are only for example purposes, C&C?